Indie game dev. Currently building KEEPMARCH, a game about giant land battleships.

Joined May 2018
I made a game where you drive a land battleship. Can you lead your allies through the enemy's defenses and destroy their reinforcements? The demo is free and out now on itch.io. It runs natively in your browser, no download needed. #ゲーム制作 #indiedev #gamedev #indiegame
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I'm currently moving development to v2, but I still managed to put together a working demo! The armor system has been completely reworked. Ricochets now depend on ammo type, armor, and impact angle. Repeated hits on the same spot also weaken the armor now. #ゲーム制作 #indiedev #gamedev #indiegame
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Greysuki retweeted
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Greysuki retweeted
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Check out the art style of this cel-shaded mech rogue-lite. - Die and they print another copy of you to carry on - Lose an arm and keep fighting, lose your legs and you're down - Enemy squads flank, suppress and hold the line This is Tin Coffins. How good does this look?
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v0.1.3 is out! I added a Streamer Mode that skips a few Pixabay tracks that were getting copyright claims (mostly protective claims, I think). I also added new Pixabay tracks with no Content ID issues. Enjoy! #indiedev #gamedev #keepmarch
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Turns out Firefox doesn’t support one of the newer WebGPU shader features the game uses yet. Sorry, I can’t work around it for now, so please try Chrome or Edge. I also tried other Chromium-based browsers such as Opera, and they looked fine, but no promises.
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Been working on a World of Tanks-inspired game with multi-turret land battleships, built with Three.js and GPT-6 Astra. This clip is from the current visual prototype. A playable demo is in development. #gamedev #indiedev #threejs
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Got AI to build a bigger map and a real terrain system. It nearly one-shotted this thing and turned out way better than I expected. Easy to forget Opus 5.5 is a top-tier AI when it's usually doing dumb stuff to piss me off. #ゲーム制作 #indiedev #gamedev #indiegame
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New aiming system. - Arcade mode: Automatically adjusts elevation when you aim. - Manual mode: You have to manually aim higher to account for shell drop and lead the target. You can freely switch between both in the settings. #ゲーム制作 #indiedev #gamedev #indiegame
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Finished the loading screen and menu with some fantastic SFX and music from @pixabay . And yes, all of this runs right in the browser! A playable demo will be up on itch.io soon. #ゲーム制作 #indiedev #gamedev #indiegame
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Spent so much time tweaking the flak AA, rocket launchers, and lock-on system to make them all fit together. Totally worth it though. Watching their entire artillery line get deleted at the end feels so good. #indiedev #gamedev #indiegame
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다들 Next Fest 잘 즐기고 계신가요? 저는 로그라이크 덱빌더 위주로 찾아서 플레이 해보고 있습니다. AI로 만든 게임이 많긴 하지만, 그 사이에 숨은 반짝이는 아이디어의 게임들도 있어요 😀 인디게임을 응원해주시는 유저분들과 열심히 게임을 다듬어온 모든 개발자분들께 감사와 응원을 보냅니다! Tales & Duels 는 내년 2월에 참가 예정이니 기대해주세요
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I've wanted to make this game for almost a decade. After years of building it, breaking it, losing it, redoing it several times, and even abandoning it entirely, the free demo is out on Steam. Very cool! You're an armored bulldozer against a whole town who is out to get you, from the local police to the National Guard. Lots of destruction and explosions. It would mean the world to me if you tried it. Thanks!
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Greysuki retweeted
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People: "With AI, anyone can make a game in 5 minutes!" Me: spent all night fighting with AI for 16 versions just to make one explosion. #ゲーム制作 #gamedev
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Done with the vehicle wheel rotation, now I just need to worry about spawning 50 of these without lagging. #ゲーム制作 #gamedev
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the vehicle roster is slowly coming together #ゲーム制作 #gamedev
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