كالعاده
ما يحذفون إلا الزين
زَينب retweeted
͏
« خل لك من ذڪر الله نصيب
يطيب به قلبك ويبارك الله به يومك ».
- ﴿وَاذْڪر ربّكَ إِذَا نَسِيت﴾ -
⁰²²𓐄 𓐄 𓐄🕊️
͏
زَينب retweeted
﴿إِنَّ اللَّهَ وَمَلائِكَتَهُ يُصَلّونَ عَلَى النَّبِيِّ يا أَيُّهَا الَّذينَ آمَنوا صَلّوا عَلَيهِ وَسَلِّموا تَسليمًا﴾.
اللهم صّلِ وسَلّمْ وَبَارِكْ عَلى نَبِيْنَا مُحَمد.
لاتنسون قراءة سورة الكهف يا اخوان لأنها نور مابين الجمعتين. 🌸🌸💗
#يوم_الجمعة #جمعة_مباركة
﴿إِنَّ اللَّهَ وَمَلَائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ ۚ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا﴾
اللهم شتت شملهم وفرق جمعهم واجعل تدبيرهم تدميرا عليهم
اللهم احفظ حدودنا وانصر جنودنا واحم وطننا من شر الأشرار وكيد الفجار
دعواتكم لجدي بالشفاء
Yes, these are your trivial interests, as usual, Capcom.
💅Resident Evil Requiem developers used a real wig to create Grace's Hairstyle.
According to CGWORLD 2026 November issue, before creating Grace's hairstyle in CG, the developers worked with a hair and makeup specialist to create a real wig.
👩🦳 The wig was then used as a reference for Capcom's Strand Hair technology, allowing the team to recreate her hair in detail, down to the pores of the scalp.
For the scene early in the game where Grace is hanging upside down, the developers also hung the real wig upside down to study how the hair moved, how elastic it was, and how light passed through it when backlit.
🙂 They used the results to improve the hair simulation in Strand Hair and make the movement look more convincing.
The team also created a special shader specifically for this cutscene to reproduce the redness of Grace's face, sweat, and other effects, rather than using the standard in-game shader.
زَينب retweeted
﴿إِنَّ اللَّهَ وَمَلائِكَتَهُ يُصَلّونَ عَلَى النَّبِيِّ يا أَيُّهَا الَّذينَ آمَنوا صَلّوا عَلَيهِ وَسَلِّموا تَسليمًا﴾.
اللهم صّلِ وسَلّمْ وَبَارِكْ عَلى نَبِيْنَا مُحَمد.
لاتنسون قراءة سورة الكهف يا اخوان لأنها نور مابين الجمعتين. 🌹🌹🤍
#يوم_الجمعة #جمعة_مباركة
﴿إِنَّ اللَّهَ وَمَلَائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ ۚ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا﴾
اللهم شتت شملهم وفرق جمعهم واجعل تدبيرهم تدميرا عليهم
اللهم احفظ حدودنا وانصر جنودنا واحم وطننا من شر الأشرار وكيد الفجار
دعواتكم لجدي بالشفاء
جيل، ليون، آدا، وشيفا كانوا الأبطال الرئيسيين، مع شخصيتين جديدتين.
ليون كان يشك في جيل بسبب ماضيها مع BSAA.
( اغبى شيء قريته )
كانت تركز على الإكشن أكثر من الرعب.
لعل خياس ركويم اهون من الي قريته بمراحل
اللعبه كانت عباره عن اساس جيد مع فوضى RE6 الكارثيه مره ثانيه
🚨NUEVOS DETALLES REVELADOS DE RESIDENT EVIL APOCALYPSE, LA VERSIÓN DESCARTADA DE RE9:
▫️Mundo abierto en una isla ficticia de Singapur.
▫️Jill, Leon, Ada y Sheva eran los protagonistas, junto con dos nuevos personajes.
▫️Chris era arrestado tras los eventos de Resident Evil Village.
▫️Leon desconfiaba de Jill por su pasado con la BSAA.
▫️Sheva desconfiaba de Ada y su objetivo era rescatar a Chris.
▫️Había muchas discusiones entre los protagonistas.
▫️La BSAA sería la principal antagonista del juego.
▫️Capcom reinició el desarrollo y redujo el número de protagonistas.
▫️Leon terminó siendo el protagonista principal.
▫️Jill permaneció inicialmente como asistente mediante IA.
▫️Jill acabó siendo eliminada porque no aportaba a la historia.
▫️La idea de un personaje que experimentara el terror por primera vez evolucionó hasta acabar siendo Grace.
▫️Estallaría un brote en la isla.
▫️Existían vehiculos para recorrer la isla.
▫️Priorizaba la acción por encima del terror.
▫️No era un juego multijugador online.
▫️Incluía un medidor de infección inspirado en Resident Evil Outbreak.
▫️Aprovechaba la tecnología de Dragon's Dogma 2 y Monster Hunter Wilds para el mundo abierto.
Reunir a Leon, Jill, Ada y Sheva prometía muchísimo, pero que Jill acabara completamente descartada de RE9 es una decisión que nunca podré entender.
¿Os habría gustado jugar a esta versión?
زَينب retweeted
اللهم في يوم الجمعة لا تدع لنا ذنباً إلا غفرته ولا مريضاً إلا شفيته ولا ميتاً إلا رحمته ولا دعاء إلا استجبته، بصلواتنا على خير خلقك وأفضل رسلك مُحمد صلّى الله عليه وسلّم. 🌸🌸💗
#يوم_الجمعة #جمعة_مباركة
They really infuriate me every time they come out with a new statement. What a mess—is creating a horror game featuring a veteran protagonist really that difficult? Just admit that you are incapable of coming up with something new for the series and its veteran heroes…
😎 Masachika Kawata on Resident Evil Requiem’s Development and Why Grace Was Revealed First.
🗣️ “Every game is a continuous process of trial and error. For example, with Resident Evil Requiem, Nakanishi (Koshi Nakanishi, Game Director, Dev1) initially went so far as to develop it as an online game.
However, the results of research conducted partway through development were not favorable, so we decided to prioritize the horror concept once again and abandoned the online direction.
Leon was also the first character confirmed to appear as a protagonist. However, we determined that with Leon alone, who excels in combat, “horror would no longer work,” so it was decided to introduce Grace as a new character.”
☝️ “So why did we announce Grace first? Because there was a marketing strategy behind it.
Grace, a new character, is a rookie FBI analyst with no combat experience, so we promoted the initial image of Requiem as a horror title. On top of that, we emphasized that the setting was Raccoon City, which also attracted the attention of longtime fans.
In other words, the plan was to deliberately announce Leon, the popular character we most wanted to use for promotion, last.
Normally, when a game is officially announced, the first news release generates the most excitement, but we were certain that announcing Leon later would definitely generate excitement.
By keeping the full picture of the game, which would develop along both the horror and action sides, until the very end, we were able to successfully maintain interest in it up until release.”
(via: BIOHAZARD 30th Special mook)
you will understand it even further…
We will see the continuation of the storyline behind Spencer’s most idiotic redemption arc ever.
And I’m so angry..
❗️Resident Evil Requiem writer accidentally revealed new details about the upcoming story DLC.
Haris Orkin, who wrote Resident Evil Requiem and previously worked on Resident Evil Village: Shadows of Rose, said at Meadowlark Comic Con that he is currently writing the upcoming Requiem story expansion, which is planned for release in 2027.
🤔 “We have an arc for Spencer in Requiem. They kind of you understand that more and in the DLC for Requiem, you will understand it even further. So yeah! I probably shouldn’t say that, but yeah.”
🛠️ He also described the process of working with Capcom on the DLC:
“I'm working on the DLC for Resident Evil Requiem right now. And it's very, you know, we're kind of working hand in hand. They show me the videos. A lot of times I'll have an alpha build of the game that I'll play as I'm writing it, so I can see, you know, where lines have to go and, you know, and how things are going to work in the game.”
I think the lore is the last thing on their minds.
🛠️ Capcom has created a dedicated team to improve characters across all RE ENGINE games.
The team includes character artists, technical artists, and rendering engineers who work with the RE ENGINE team and developers across Capcom’s games.
🫡 Their main job is to help developers create more realistic and detailed characters, including hair, skin, eyes, facial hair, lighting, and movement, while also solving technical issues.
🔎 What they learn will be shared with other Capcom developers, including the RE ENGINE team, so it can be added to the engine itself.
(via: automaton-media.com/en/news/…)
























