Halo5linux retweeted
People will claim Halo 5 'failed'
When in reality data shows that it was the fastest selling game at the time, had the highest player retention since 3 with a much smaller console install base and having far more competition in the FPS console market
5 was a huge success
Halo5linux retweeted
Breakout 3.0 👀,
- Revive? ✅
- Classic Breakout Loadout? ✅
- Classic Breakout Rules? ✅
- Bot Backfilling if your teammate rage quits? ✅
Note: Bots will likely not stay here, and rules for 3.0 might be adapted to make it more fun!
#Halo5Reforged
You know that massive ship on the main menu screen? This is it, spawned in forge. Imagine making it playable 👀. And here’s some more tiny Spartans for you.
Just to give a little insight. I’ve been working on this port for over a year now. There’s a reason why @H5Reforged and myself are taking long. “Playable” and “stable while playing” are two different things. And plus what’s a good port without extra features 😎
MULTIPLAYER
- The game runs as a standalone dedicated server
- LAN multiplayer with zero Microsoft services
- Real Slayer variant with native spawn points
- Linux and Windows clients can both join
- Server persists across matches, clients auto-rejoin
GAME SYSTEMS
- Live script console (HaloScript/Lua)
- ~45 developer commands tested
- Restored the tag-name system stubbed out of retail builds
- Weapon spawning working
- 773 announcer lines playing
- Runtime mod menu
















