Halo5linux (@Halo5linux) header
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Halo 5: Forge is now running on Linux with its own dedicated multiplayer server, no Microsoft services required. (I am not in any way affiliated with halo)

Joined January 2026
Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)Photo by Halo5linux (@Halo5linux)
Who’s ready for Halo 5 on Linux?
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Halo5linux retweeted
People will claim Halo 5 'failed' When in reality data shows that it was the fastest selling game at the time, had the highest player retention since 3 with a much smaller console install base and having far more competition in the FPS console market 5 was a huge success
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Halo5linux retweeted
Breakout 3.0 👀, - Revive? ✅ - Classic Breakout Loadout? ✅ - Classic Breakout Rules? ✅ - Bot Backfilling if your teammate rage quits? ✅ Note: Bots will likely not stay here, and rules for 3.0 might be adapted to make it more fun! #Halo5Reforged
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Halo5linux retweeted
Time flies when you’re out saving the galaxy ✨ Happy birthday, Halo 5: Guardians! 🎂
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Halo5linux retweeted
11 years ago today, 'Halo 5: Guardians' released
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Ignore the text freaking out lol. But here is the infinity in all its glory.
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Never thought I’d see this. Rough but a definitely a picture worth a thousand words.
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This will never be not funny 🤣
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You know that massive ship on the main menu screen? This is it, spawned in forge. Imagine making it playable 👀. And here’s some more tiny Spartans for you.
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Just to give a little insight. I’ve been working on this port for over a year now. There’s a reason why @H5Reforged and myself are taking long. “Playable” and “stable while playing” are two different things. And plus what’s a good port without extra features 😎
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What weapon is this in halo 5?
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Dream come true. Campaign HUDs in multiplayer!
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Mini spartan 🤣
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Blue team in multiplayer
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Linux is a bit of a different beast to tackle.
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MULTIPLAYER - The game runs as a standalone dedicated server - LAN multiplayer with zero Microsoft services - Real Slayer variant with native spawn points - Linux and Windows clients can both join - Server persists across matches, clients auto-rejoin
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GAME SYSTEMS - Live script console (HaloScript/Lua) - ~45 developer commands tested - Restored the tag-name system stubbed out of retail builds - Weapon spawning working - 773 announcer lines playing - Runtime mod menu
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FORGE - Full editor: object placement, properties, object library - Maps save and load locally, no servers needed - Saved maps load into custom games - Prefabs save and load locally
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