Thomas Squires retweeted
Today a little appreciation post for all the people that have followed me and supported twisted crown
I wish I could thank you all personally ❤️
@YouArtStudio
@Hand_Esq
@YAOYOtv
For the credits and the support!
@c12346hn
@AvatarMiloAI
@zabiisuto
For always repost my stuff ❤️
OG Plague Inc. Players know that a mortality rate of 100% with such a short incubation rate doesnt have the transmission threat needed for global pandemic.
Thomas Squires retweeted
We are arrived at the end of this incredible chapter
im both incredible sad and happy at the same time
Rhaela - The Movie
Please watch it in 4k ⤵️
youtu.be/rZ6gyfZDyjk
Runtime : 37.40 min
I cant wait for my next adventure !
Thomas Squires retweeted
Te dije que no debíamos investigar sobre la relación entre los incendios forestales y los proyectos inmobiliarios
So wait a sec...
You men to say - that AI got so good, that you propose to use a hybridized AI+Traditional production process?
This is about as Pro-AI as it gets.
Thomas Squires retweeted
i asked Opus 5.5 to create a 30 seconds trailer for my indiegame Ultimate 11
the world will never be the same
Holy Sh*t - I’m not insane!
Yesterday Jeffrey Katzenberg just published one of the most important pieces on creativity - a monster of an X post.
In his essay "The World is Changing: AI For Creativity", he describes sitting in Silicon Valley and watching a fully realized animated scene appear on a screen - built with an AI production flow - and feeling the same awe he felt in 1986 watching Luxo Jr. take its first breath.
An artist he has known for thirty years texted him: “Is this the end of us?”
His answer was simple:
Certainly not.
His point is not that the tools are coming, they have always been coming and will continue to evolve for the foreseeable future...
...but the tools have never been the point.
Walt Disney himself did not define animation by pencils - rather it was whether an audience believed the character.
George Lucas said it cleanly: it’s not the how, it’s the why.
Steve Jobs said technology alone is never enough - it has to be married to the humanities before it makes the heart sing. < My last post touched on this concept, that Art is not an isolated mastery, rather its a harmony of multiple complex creative elements: in simple terms - "Taste".
Every great leap in our industry looked like a threat first.
The phonograph.
Recorded sound.
CAPS and Pixar.
The sunset of hand-drawn animation.
Each time, real jobs were lost.
Each time, the art form did not shrink - It grew.
Sound gave us the musical, the modern score, sound design.
Computer animation gave us worlds we could not previously afford to imagine - heck, Animation itself went from a dismissed niche to one of the most beloved forms of storytelling on earth.
AI will do the same.
Katzenberg draws a line that matters:
The core architecture of modern AI models makes them extraordinary at imitating reasoning through pattern recognition.
Yet, the entire realm of human creativity is its antithesis: Outlier Creation.
Taste.
Empathy.
The decision that cannot be fully justified by logic, rather a "feeling".
The blank page that has infinite valid answers, and the human who chooses one because it is theirs.
What I see coming - and what his essay makes feel inevitable, is not fewer films...
...It is more.
Lower barriers.
More swings.
More seats at the table.
Entirely new forms of storytelling that do not fit the old production spreadsheet. Studios that can finally take the risks they have been too expensive to take.
Artists who pick up the new instruments and do things the engineers never dreamed of.
Edison invented the motion picture and made terrible movies. It took Chaplin to make them human.
The canvas is expanding again. The only real question is who intends to paint on it.
Producers: this is the call.
Go make something that could not have existed last year!
If you are unsure where to start, DM me - and whether you decide to use my platform (Yuumeh.com) or not - id be happy to help nonetheless!
Sincerely,
T.
His post link:
xitter.cf/jeffreykWNDR/status/21…
The World is Changing: AI For Creativity
By Jeffrey Katzenberg
A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe.
Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.”
I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both.
In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious.
There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love.
People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft.
Is History Repeating Itself?
The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul."
Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work.
A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept.
They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded.
This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix.
What I Learned From Walt Disney
In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell.
We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not.
That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create.
A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did.
Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.”
A Distinction With a Difference
I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . .
Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new.
Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out.
Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new.
One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable.
Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground.
A Path Forward
In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . .
Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human.
At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling.
The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it.
There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us.
The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires.
What I Learned From Steve Jobs
Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities.
What I See Coming Soon
As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process.
Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
Thomas Squires retweeted
personally tested and you can trust Thomas
Replying to @Artlist_io
Awww...
Anyways - Artlist charges you guys $0.31 / second for seedance 2.5 at 720p.
On Yuumeh.com (platform i built) - you can get seedance 2.5 for $0.19 / second at 1080p.
Thomas Squires retweeted
Rhaela season finale
go watch the last episode of this incredible adventure
youtu.be/qcw8OaDrtkw
Thomas Squires retweeted
Grok says it would save one Jew over a million others because it was taught Jewish lives matter more.
xitter.cf/i/grok/share/b3883c29f…
Thomas Squires retweeted
Anthropic valuation: $965B
Walmart valuation: $870B
Anthropic revenue: $65B
Walmart revenue: $713B
Totally normal, right?
I have conducted an audit of Anthropic's finances.
What I have found is so shocking that I am calling for a Congressional investigation.
Anthropic is not just seeking regulatory capture.
It has built a regulatory capture machine that cannot be turned off.
Structural financial incentives make it impossible for Anthropic -- I call it the Anthropic Network -- to turn off its own AI doom cycle.
It starts with METR.
Dario Amodei proposes "third-party evaluators" to assess the risk of Anthropic's models.
He proposes METR for this purpose.
But METR is financially dependent on the Anthropic's success -- specifically, on the explosive growth of more than $7 billion dollars in Anthropic stock.
Dustin Moskovitz invested this stock into Good Ventures Foundation, where it represents the majority of that organization's portfolio.
And GVF is the overwhelming funder of the entire Anthropic Network ecosystem.
This stock was worth $500 million early last year.
It is worth more than $7.7 billion just ~16 months later.
METR -- and all of those building a career its parent organizations -- cannot afford to disrupt that growth.
Because if Anthropic goes under, many of the organizations that fund METR go under as well.
But if Anthropic succeeds, METR and its parent organizations become more richly financed to regulate AI -- something those at METR want very much.
The "third-party evaluator" is not "third-party" at all.
The evaluator is on Anthropic's payroll.
If this were the end of it, that's bad.
But that isn't all.
The same organizations that fund METR also fund the many organizations, such as the Tarbell Center, that promote AI Doom.
The Tarbell Center publishes AI Doom articles in The Verge, Science, LA Times, The Dispatch, TIME, and others.
They are selling the problem, and then selling the solution to the problem -- from the same money pile: Anthropic's.
All of these organizations are financially dependent on the same exploding $7 billion money pile.
As Anthropic grows more and more powerful, its AI Doom Machine grows better and better financed -- louder and louder.
Meanwhile, the regulatory regime seeded in METR grows larger to solve the increasingly loud -- now hysterical -- problem of AI Doom that the Anthropic Network itself created.
From this standpoint, as Anthropic becomes more powerful, AI might be getting scarier, sure -- but the positive feedback loop also becomes more deafening -- independent of objective facts.
This itself is an objective fact.
The deafening AI Doom is part of an business model, that, as it expands, so too does the AI Doom messaging -- there is simply more money to do it.
But the problem also goes in the other direction:
If Anthropic dies, the Regulatory Regime and the AI Doom Machine are crippled or die.
Neither METR nor Tarbell nor the other organizations in the Anthropic Network can allow that to happen.
Hence, neither METR or the AI Doom Machine can be trusted to provide independent assessments of Anthropic's models or AI more broadly.
They simply are not organizations independent of Anthropic.
And Anthropic cannot detach itself from METR or Tarbell or countless other safety orgs (not shown here), either, because they drive hype for the models and the possibility of eventual regulatory capture, and Anthropic will not give that up willingly.
What's more, the people at all of these organizations are all the same ecosystem, the same community. They just shuffle between organizations.
The Anthropic Network is therefore, so long as it is successful, locked into a self-amplifying feedback loop inside an ideological monoculture.
And that feedback loop is winning.
That's what Jacob Coxon is.
China is keeping messaging tight. That is why optimism for AI is so high in China.
America has Anthropic: a massive company pushing anti-AI propaganda at a state level.
Anthropic will either create hysteria until American AI slows down and China wins, or it will create fractures throughout American society with severe political consequences.
Ironically, because of the structural financial incentives underpinning the Anthropic Network, it has become the same kind of self-amplifying virus that it fantasizes AI to become in the future -- while hiding its tracks just as carefully.
It is the mirror of the same AI virus that it hypothesizes to consume America.
Anthropic's business model, models itself after the very thing it claims to fear.
Except Anthropic's ideology infects humans, not computers.
Congress must investigate.
Evidence and Github in next post.
Then some supplementary figures.
Mythic-tier writing
An Unusual Isekai Novel About Charlie Kirk Has Already Reached 440K+ Views
A bizarre new WebNovel titled “I Died During a College Debate and Awoke as the Heavenly Debater” has been gaining attention online for its extremely unusual premise.
Despite having only three chapters, the novel’s WebNovel page currently shows 440.7K views and an overall rating of around 4.5/5, with readers leaving overwhelmingly positive reviews.
The story follows Charlie Kirk, who dies during a college debate and wakes up in a fantasy world known as the Great Liang Empire, where he discovers a mysterious System and attempts to navigate the world using his debate skills.
The novel currently has just three chapters, including titles like “We Are Charlie Kirk” and “The Dao of Ragebait.”
Yep - we are here with AI production.
And if you want to begin utilising this creative weapon, i spent the last 7 months building a platform for it:
Yuumeh.com
DM me if you guys want some free credits!
Readers added context they thought people might want to know
この動画はBilibiliのAI動画生成ツール「updream」で作成されたAIコンテンツです。伝統的な同人アニメではありません。
updream.cn
finance.sina.com.cn/tob/2026-03-31…


























