Lead Developer of The Fracture Protocol. 🦖 Check out my horror game The Hunted on Steam! 🦇 https://xitter.cf/t.co/2SzQTdGM1Z

Joined August 2025
Introducing... The Fracture Protocol. An open-world, multiplayer, survival game where advanced androids find themselves among majestic and ferocious dinosaurs. Super excited to start sharing more about this passion project! Stay tuned. #robots #dinosaurs #survival #multiplayer
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Our robot looking rather confused about the appearance of more industrial clutter objects.
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🎻Behind the scenes of the main theme recording session for @Hazzrdus’ upcoming game The Fracture Protocol! 🦖🤖 Featuring the Budapest Scoring Orchestra
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And a little taste!
🎻Behind the scenes of the main theme recording session for @Hazzrdus’ upcoming game The Fracture Protocol! 🦖🤖 Featuring the Budapest Scoring Orchestra
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Alamosaurus turntable for The Fracture Protocol, an upcoming game by @Hazzrdus . Probably still one of my favourite sauropods I have done
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Tomorrow is a big day! Officially recording the main theme for @Hazzrdus upcoming game “The Fracture Protocol” with a 60-piece orchestra. It’s going to be an epic time! Can’t wait to show more soon.
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Work has resumed in creating man-made structures, objects and general clutter. These kinds of things will most likely be remade at some point by somebody who is a lot better at it than I am. But it will do for now.
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Hazzrdus retweeted
Came across this lil' fella in a clearing during some bad weather. It seemed to be on its way to the denser redwoods to seek some shelter.
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Came across this lil' fella in a clearing during some bad weather. It seemed to be on its way to the denser redwoods to seek some shelter.
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Despite how iconic it is, I have so far only modeled triceratops twice. Once recently for @Hazzrdus ' game Fracture Protocol, and once as one of my very first models in january of 2025
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Bit of a throwback to early last year when the game was going for a more simplified, low poly look to it. It was a lot quicker and easier to make, but I'm glad we've pivoted to more of a retro, low res style. xitter.cf/Hazzrdus/status/210168…
1 week and 49 unique animations later, our new player model is pretty much complete with it's base set of features!
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Been experimenting with island shapes and terrain for the past few days. I'm still figuring it all out and learning as I go, but I think I'm starting to get a good workflow going.
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Aside from some value adjustments, the weather system is pretty much finished! I'm really happy with how this has turned out, it brings the immersion up to a whole new level. Here is some real-time footage of the 3 levels of weather seamlessly blending between each other.
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it wimdy.
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I reckon one of the most terrifying things in this game will be a Tyrannosaurus absolutely hauling it towards you.
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Initial tests for the weather system have begun.
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Working on a new feature for the tree shader. It's a master sway overlay that bends the whole tree in the direction of the wind! What you see here I think is a good baseline, but I can really crank it up for when a storm hits. I really want to start work on weather now... đź‘€
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Playing around with falling leaf particles, these will be good way of knowing which way the wind is blowing. As long as the video doesn't compress too much, what do you think about the amount of particles?
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One of the last things I needed to do with these new trees was to set them up to be cut down. Since the systems were already in place, it was a relatively pain-free job.
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Working on making smoother transitions from the giant Sequoias, to the sparser forests and grasslands. I think I've pretty much got it to where I'm happy with it.
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By popular choice, I've gone ahead and went all in on Red Fir & Sequoia as the new default biomes. And so far, I'm not regretting it.
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