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#HippoX: An reliable LLM runtime driver orchestration engine. #HippoxOS: A native LLM operating system. $hippox 0x6929514741125287e0dB8941e9a4e02771979D2A

llm
Joined October 2022
Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)Photo by HippoX🦛 (@HippoxAI)
🎉HhippoxOS v0.6.5 New Version Released🧵 🎵 Audio Editor Subsystem (New) The first implementation that lets LLMs truly step inside the audio waveform to edit—audio is no longer a black-box file, but waveform data that can be understood, located, and finely shaped. Simply describe the result you want in natural language, and the system applies the edit directly to the waveform—no more manual segment-by-segment work. Together with the newly added audio recording and the NLE audio mixer, a complete "record → waveform editing → mixing" audio workflow is now naturally closed-loop inside HippoxOS. Preview instantly, export in one click—no more gap between inspiration and the final cut. @sama @elonmusk @pmarca @deepseek_ai @garrytan @ycombinator #AudioEditing #AudioProcessing #WaveformEditing #AI #LLM #Hippox #HippoxOS #Nvidia
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🎛️ NLE Engine Carry out comprehensive enhancements and upgrades. Editing capabilities now sit at the track-block level, backed by LLM control pipelines that drive professional-grade operations in natural language: · Color grading panel: operates on track blocks for per-block color adjustment · Audio mixer: operates on track blocks for track-block-level volume and mixing control · Frame trimming: frame-level cropping of track blocks · Frame image cutout: new background removal for cutting out frames directly Alpha color channel is enabled engine-wide for more natural cutout and compositing; the track block preview player now supports frame-level preview of individual blocks; timeline operations are refined with dynamic playhead position keeping and more accurate playhead height calculation; PCM data sampling for track blocks is optimized, decoder pool CPU utilization is improved with interrupt-and-resume decoding; the export system now uses GPU acceleration. @sama @elonmusk @pmarca @deepseek_ai @garrytan @ycombinator #VideoEditing #NLE #ColorGrading #AudioMixing #Cutout #AI #LLM #Hippox #HippoxOS #Nvidia
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🎉 #hippoxOS v0.6.0 released This is a major update — see the full release notes 🎨Pixel Animation Editor Describe actions, frames, loops, palette, sprite sheets—our pixel engine generates frame-accurate animation. No manual drawing. @elonmusk @sama @karpathy #PixelArt #AI
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🎬Screen Recording + Drawing Canvas Full Screen, Window, Region, Follow-Mouse + Camera Recording. Draw on the player—strokes composite with video live. Record -> annotate -> edit. @Benioff @satyanadella #ScreenRecording #AI #HippoxOS @LLM
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🎉 #hippoxOS v0.5.6 released Updates: 1. Integrated multi-vendor LLM image, video, and audio generation. 2. Refactored LLM usage calculation and profile usage stats UI. 3. Added multiple theme styles. #HippoxOS #Hippox #LLM #AI @elonmusk @sama github.com/HippoxHQ/hippoxOS…
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This is a collaborator for the hippoxOS code editing subsystem; it can assist you with "vibe coding," just like Claude, All your code commits will bear the hippoxOS collaborator identifier. github.com/hippoxOS
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🎉 #hippoxOS v0.5.4 released Updates: Optimized the NLE engine and enhanced the LLM understanding of the timeline. Optimized the UI/UX and collaborator identity the code editing subsystem, improving the LLM comprehension. Added a Git version control system. #hippoxOS #Claude
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NLE engine update: supports custom canvas dimensions and features all-new simulated audio level meters. @pmarca #HippoxOS #Hippox #LLM #AI
jensen's cousin killed it ngl
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A look at the UI of #HippoxOS seventh major subsystem: an LLM-powered blockchain trading terminal. Compared to web-based alternatives, it offers native-level trading performance and the ability to execute multiple trading tasks concurrently (built on a Rust backend), #LLM #Crypto
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hippoxOS v0.5.3 has been updated. fixed: Optimized the interaction logic of the geographic information subsystem and the interaction between the LLM and the map graphics system. Optimized the system's remote update pipeline. #hippox #hippoxOS #LLM github.com/HippoxHQ/hippoxOS…
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