HŌRU retweeted
#Niagara in #UnrealEngine keeps constantly improving, allowing more sophisticated systems to be created. I wrote a brief example how it can be used to make FFT ocean surface simulation.
dev.epicgames.com/community/…
HŌRU retweeted
SpearNode: a node based shader editor for SHADERed that supports debugging, exporting to @unity3d Shader Graph, GLSL, HLSL & SPIR-V, creating custom node libraries, and many more!
Read more: shadered.org/blog?id=10
#Unity #glsl #shader #screenshotsaturday #gamedev
HŌRU retweeted
Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art style, control scheme, layout, patterns, textures and more! ENJOY!
gameuidatabase.com
#gameui #uidesign #gamedev #uiux
HŌRU retweeted
Replying to @IndieBandits
Definitely check these out. 😎👌
@mars2000game
@RtsDimon
@LiquidationGame
@MortalOnline
@HoruGame
@serfsgame
@TheWayOfWrath
HŌRU retweeted
The Impostor Baking Plugin is finally ready for people to try out! Just in time for #GDC2018. This is the same system used in @FortniteGame. Working towards making it an official @UnrealEngine feature. Hoping to see people's tests
youtu.be/hOMjp6H10Mg
shaderbits.com/blog/octahedr…
HŌRU retweeted
Here's how impostors look from a skydiver's view up until the final pop at the end to 3d geometry. @FortniteGame #FNBR
HŌRU retweeted
3D JumpFlooding for mesh distance fields, marching the gradient and distance and extracting a skeleton shape #gamedev








