HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG) header
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Mastodon: @HowToMakeAnRPG@c.im BlueSky: @howtomakeanrpg.bsky.social Wrote a book about how to make JRPG-style RPGs.

Joined August 2014
Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)Photo by HowToMakeAnRPG - @HowToMakeAnRPG@c.im (@HowToMakeAnRPG)
Megadungeon for 2023. 12 levels. 365 rooms. One room a day. Keep it all in a journal. ⁦@LukeGearing⁩ let’s do this.
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There was a linocut carving station at the Pentiment launch party tonight and I am now convinced all work events should have linocut carving stations 😌
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#rpgbakin multiple camera's per scene. Fun and not at all difficult to implement. #jrpg #IndieGameDev #indie #RPG
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A short video showing the Final Fantasy II development team ( Famicom ). A great insight into the 1980s game development world in Japan.
懐かしいFFⅡのCM。FFシリーズはⅡから始めたので、個人的に思い入れも強いです。使用しているPCが時代を感じますね~。
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I'm interested in examples of RPGs that don't use levels for character progression. Video games or tabletop. Mainly just looking to expand my design vocabulary and see how systems fulfill that desire for progression outside of "number goes up."
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#pixelart Free game resource
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Ok then #Dishonored10! This time we're back with Dis 2 and DOTO scribbles! A big shootout to the System Design team for these two games, @JonathanFoudral @FloppyBrown @Fu_fuste and all ! Powerpoint Art (TM) is one thing, owning the features is another! :) 1/10
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1/2 I drew all the maps for MG1 and MG2 myself on graph paper. MGS1 I also included the structure of the base and the entire island on a sheet of paper. But since it was 3D, I designed each area using LEGOs and a 3CCD camera.
1/2 Watched Otoja's MGS live performance on YouTube. I felt a sense of embarrassment as if my past diary was being exposed to the public, a sense of nostalgia for those days, a sense of wanting to recreate every detail when I look at it now,
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What do you want to see in #Fallout5? Well former Bethesda developer @NPurkeypile thinks the series should take us to New Orleans, and maybe even use cars Mad Max-style We can dream pcgamesn.com/fallout-5/ex-be…
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神隠しにあいそうな鳥居を通り抜けると、そこにはまるで異世界にでも迷い込んだような光景が待っていた。
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Still working on beta update 2. Currently: Some mining-related level mechanics. #screenshotsaturday #UnrealEngine #indiegame #gamedev #DungeonCrawler #Monomyth
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Day 3 - Cloak of Wings 🕊️ #pixelart #Cloaktober
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Some old, self-indulgent 8x8px tileset/palette test I never got to post. Something similar, but way more practical, will be published on itch later this year! #pixelart #ドットの日
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all the maps extracted from a ps1 iso file
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A SLOT BASED INVENTORY SYSTEM IS JUST A DECK BUILDING SUBSYSTEM SEND TWEET
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When you attempt to take over the world, you're bound to make more than one enemy! #indiegame|#gaming|#RPG
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