Indie devs behind "Ashbound: Crown of Sin" Wishlist it and keep our dream alive ♡

Joined October 2025
We've made some changes to improve enemy attack readability — increased attack wind-up time, slightly slowed down attack animations, and added a warning VFX to their weapons before they strike. Are the attacks easier to read now? #IndieGame #GameDev
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Finally seeing my game listed in the Top Wishlists is a proud moment
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Ashbound just hit 5,000 wishlists! Really appreciate the support ❤️ #gamedev #indiegames #indiedev #Steam #gaming
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IF YOU MAKE A GOOD GAME. PEOPLE WILL WANT TO PLAY IT!
IF YOU MAKE A GOOD GAME. PEOPLE WILL WANT TO PLAY IT!
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Howl Craft Games | Ashbound: Crown of Sin retweeted
I focused only on the greatsword in this clip, so the overall pace is slower. What do you think about the greatsword’s impact and weight? #gamedev #indiegames #indiedev #Steam #gaming #solodev #gamedevelopment
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Howl Craft Games | Ashbound: Crown of Sin retweeted
The engine we use & the Game we’re making #UnrealEngine #indiegames #indiegame #gamedev
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Howl Craft Games | Ashbound: Crown of Sin retweeted
Archers now telegraph their attacks with sound and visual cues and the dodge system has been reworked. You can now use quickstep for short evasions and counter-attacks, or roll to create distance and reposition during combat #gamedev #indiegames #Steam #gaming
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I focused only on the greatsword in this clip, so the overall pace is slower. What do you think about the greatsword’s impact and weight? #gamedev #indiegames #indiedev #Steam #gaming #solodev #gamedevelopment
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I’m still planning a few more tweaks to strengthen the feel. For example, when skeletons try to block the greatsword, their bones could fly off, and defeated skeletons could burst apart more violently
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Archers now telegraph their attacks with sound and visual cues and the dodge system has been reworked. You can now use quickstep for short evasions and counter-attacks, or roll to create distance and reposition during combat #gamedev #indiegames #Steam #gaming
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