
Hobbyist game developer, I make add-ons for the #GodotEngine ! https://teapaw.org/t.co/It5zZAQyGO
Europe
Joined March 2019
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As you may have noticed, I love spending an absurd amount of time making grass for this game 😌
(And explosions too)
#screenshotsaturday #GodotEngine #indiegamedev
Looking at how things are going over here, you can also find me on the other blue site and Mastodon: linktr.ee/hungryproton
(I might post stuff here from time to time, but it won't really be any different considering how few tweets I've made this year...)
Slowly getting back into Scatter, a new update is available:
+ Fixes compatibility with Godot 4.2
+ Mesh resources are no longer duplicated when it's not necessary
+ Improves ScatterCache node performance
Available on GitHub right now: github.com/HungryProton/scat…
And later on the Asset Library once the changes are approved.
It will take a while until I can address every issue opened on GitHub, but we'll get there eventually
I really, really hate to ask for financial help, but my employer has not paid me in almost two months now, and I just can't keep up anymore 😟
If you enjoy ProtonScatter or my other works, consider supporting me through my Ko-fi page if you can 🙏ko-fi.com/hungryproton
I'm a Software Engineer by trade, but if you are a studio looking to hire a remote* #GodotEngine developer, I've been using the engine since 2019. I can make custom tools, gameplay programming and 3D VFX among other things.
github.com/HungryProton/
Using ProtonScatter for Godot 4? It got a lot of updates recently, including:
- Automatic multimesh splitting
- Performance and memory fixes (the tool no longer leaves orphan nodes behind)
- And more!
#GodotEngine #gamedev
Get it from the Asset lib, or from Github: github.com/HungryProton/scat…
I'm juggling between way too many projects lately, but I'm still making progress on my little procedural mesh generator.
Now it got a (very WIP) Live Sync plugin for Godot 4!
#ProtonGraph #godotengine
Experimenting with facial features as separate meshes:
They're placed inside the character's head, but show through the hair thanks to shader trickery!
#godotengine #indiedev
And a link to the shader code if you're interested:
gist.github.com/HungryProton…
(Godot 4 only, some adjustments are required in the linearize function to work with 3.x)
New feature for #ProtonGraph : Fields!
Think of them as functions running multiple times in the graph.
(I'm bad at explaining stuff, but this is really just the same thing as in Blender's Geometry Nodes)
The full graph is evaluated once, but the yellow part recomputes a new value as many times as requested.
Here we're taking a grid of points and adding a random offset to each item. This system gives you a lot more flexibility with fewer nodes overall.
I'm finally happy with how this little scene is turning! 😄
#GodotEngine
Making some models for the next Scatter update.
Soon, you too could be procedurally placing dumb props everywhere 😛
#GodotEngine
As far as I'm aware, all known bugs are fixed (and I can't wait for people to discover new ones after 5 seconds of use 😅)
Docs are almost done too so if you want to check out the Godot 4 version:
github.com/HungryProton/scat…

