HyperFox_VR retweeted
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊
Up to 1M particles, simulated on the GPU which works without compute shaders!
My demo world: vrchat.com/home/world/wrld_a…
Booth page: misham.booth.pm/items/904786…
HyperFox_VR retweeted

down bad comments@downbadcommentOct 24

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HyperFox_VR retweeted
a naruto remake of the anime with 0 filler would actually trend every week like JJK
HyperFox_VR retweeted
liberate yourself from a tracker on your head
continuous calibration of your playspaces using only your slam cameras
one day project, tested with only my setup
github.com/CreoleVR/QuestLHS…
HyperFox_VR retweeted
absolutely insane that the best VR controller is basically only available from third party sellers and that no one can make a better controller because valve patented the best feature (the grips)
valve you have infinite money please just make a V2 or license out the patent to bigscreen or something
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HyperFox_VR retweeted
Index to Steam frame for vrchat: first impressions after 4 hrs in vrchat.
Operating a new overlay was frustrating - it’s different enough from index that you feel like you’re having to learn something new
You have to click both inside triggers to enable the laser mode when pulling up the steam overlay - this took me a very frustrating amount of time to figure out and feels like a totally unnecessary addition.
Steam overlay would sometimes not go away and you had to play a game of “click the overlay button on other controllers” to try and get it to go away
Overlay keyboard still sucks - no improvement. Xsoverlay still required for any productive typing
Not having the headset even recognize in the lighthouse environment is such a huge upset - steam has such an opportunity here to sync the playspace of steam vr devices the way index does with a wireless headset with just a few IR emitters in the faceplate. Why they didn’t do this is absurd.
Without lighthouse recognition, it makes no sense why I wouldn’t just buy a prismXR router and a quest 3 at this point - I’m going to have to strap a tracker to the headset anyways, I might as well do it to a headset I didn’t pay $1500 for.
The controller hand “base resting” pose is 1:1 accurate. Sadly this means that if you want to close your hand in VR you have to click every single button with all your fingers. Otherwise only your ring and pinky finger can close all the way
Battery life wasn’t impressive - 2 hours and I was having to sit down and tether for power. Recommend a belt mounted battery pack.
Face interface was sweaty from just sitting - can’t imagine physical activity - mask doesn’t breathe at all and this thing does generate heat
Audio died completely at one point - had to restart the device entirely to fix.
I can hear the fans as well which is new and ruins the immersion every time I hear them stop or start.
At the end of the day it just feels like an over priced quest 3 woth battery strap - with less features.
HyperFox_VR retweeted
For the last week I've been working on a fast enough way to render realistic light refraction through multiple layers of liquid in my VRChat fluid simulation.
Ended up using a multilayer screen space ray marching solution to approximate the path of light.
























