I need an “Occupational Specialist” -someone who can comment on a game design program at DigiPen, but who has never taught for us.. Wanna come talk about what I should be doing? It’s sometime between March and July 2025. It’s okay if you are a strong maybe, just let me know?
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Okay, the “resets your preference for who can message you to blue checks even after you reset it to everyone, without asking” is the last straw for me. Anyone have a golden ticket into the blew ski app?
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Help me out. I’ve written a textbook. I’m sending it for edits soon. I then need it laid out for print and ebook. Anyone got a layout human I can pay money to do work? Everyone I can find either doesn’t want to deal with footnotes or isn’t good. Recommendations? Retweet plz?
Jeremy Holcomb retweeted
Hey folks. Come work in Sweden. – at Malmo, Sweden
Sweden needs 25,000 game developers next ten years. Read our report on Talent, Education and the Art of Making Games, Introduction to Skills and Jobs in the Games Industry: dataspelsbranschen.se/news/2…
Jeremy Holcomb retweeted
Players need feedback on their progress.
• Progress bar for overall progress
• Icon to represent status or level
• Visual completion indicator
Unfortunately, many junior game designers are unaware of simple feedback systems.
I dissected it in issue 30 of my newsletter.
Read 7 ½ lessons about the brain (Lisa Barrett). Useful update on brains/behavior, gets away from biologically inaccurate lizard/mammal/human brain thinking. I'm updating material to provide useful design guides while being more biologically accurate. #neuroscience #gamedesign
I find myself seeking data on nfts, particularly public perception and alternatives that satisfy the same design goals without the baggage nfts bring. Not “nft bad!” But “look, here is how you get more value for lower cost and don’t burn the planet down”. Would value suggestions.
Come teach with me! DigiPen is hiring for a full time Design instructor position: apply.hrmdirect.com/resumedi…
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Okay, I want to sound off about the idea of “pay-to-earn” in games. I like to deal with arguments by starting from any point of agreement – people have said “players deserve to be compensated for their time” – Yes! Agreed!
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Dark Souls pays out in units of accomplishment. Minecraft pays out in units of creativity. Spiritfarer pays out in tears. These are things the players earn. Money is not special, or better, than these payouts.
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Going on my first vacation in years. Since I can’t put my designer brain down I will be live tweeting interesting aspects of design that I see, having never been to NOLA before. Land 12/12, follow for NOLA design thoughts. #NewOrleans #nola #digipen #designersgottadesign.
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And more signs. Reverse type is hard to read. Lots of reverse type on lightblue is harder. And with so much blank space you could make all the text bigger. #nola #designvacation #bluebikes #makethewordsbigger
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Ending my lovely trip. Maybe I should celebrate? Also - have people who drink lost their minds? #dontdrinkdontcare #goodbyenola #homeplz





