I did not discover this but momo can now go corner to corner for a bit of extra flow. Original bnb vs new bnb corner carry
Leaving this for the real labbers but with super jump momentum and drift into J2[c] you can use glide to clip through them if they block at the correct spacing for some very weird cross up situations. Might be momo specific idk the spacing is hard to replicate
I think I need to explore maybe playing Korra or Toph. I don’t think Aang sucks but I’m also not enough of a believer to want to deal with his weaknesses
3H corner confirm. Found myself not being able to confirm this on block during pressure while still covering myself. Can't be bothered to optimize if there is a better route. #2xko_vi #2xko_warwick
3H >4T> js2 6T js2 > Tag > 2m2h > JMH s1> S2 Super
Midscreen the best find is just 3H > 4t > jmh> js1> 6s2 s2x3 s2 super
Definitely under estimated the heat and sun for my long run today. Had to walk most of the second half and I must have looked like shit because another runner offered me water
I hate making plans with “anything works for me” people. We are 27 pick a time or confirm when I give you a time
I hope the HxH fighting game is fun because I love that series but the animations make it look like something I would have seen at a synthwave mystery bracket
My own opinion as someone who played Tekken 7 minimally and is really trying to learn T8, the trend towards aggression makes the game harder at an beg-int level too. To borrow from Patrick Miller it feels like I'm always very right or very wrong so a lot feels out of control
Does anyone know how to fix the UE Polaris crashing in Tekken I’ve tried like every possible suggestion and now they just happen more
I think it’s both. It helps to like your character and it helps if they are somewhat strong. A mid tier I like is better than a top tier I don’t but it’s hard to work through playing a really bad character even if I really like them. Chaos in uni2 is a prime example for me

