They can keep it next to Sony's $1000+ PSBrick6
'the price of the [Xbox] Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost'
-Game Pass planning major overhaul (a la carte)
-next-gen handheld by 2027 holidays, console 2028 holidays
fortune.com/2026/10/20/the-n…
LarsN retweeted
Can we please have the non-AI version of Google back? I do not want an AI summary. I do not want an AI overview. I do not want AI to read the internet for me. I want Google to show me the actual results. How do I turn this nonsense off?
LarsN retweeted
BACK THEN FOR 80 BUCKS I COULD GET A GAME WITH A POSTER OR A STATUE!!!
I COULD GET A FULLY DETAILED MAP!!!
NOW I CAN'T EVEN GET A DISC WITH AN INSTRUCTION MANUAL!!
Bruh that's female Goku 😭
Top tier skin
ところどころ『ドラゴンボール』ぽいとは思ってたけど、これだけそろうと間違いないでしょ。なぜかヤスミンのモチーフのひとつになってる。CA初めて見たとき、ふつうに舞空術使ってて驚いたもん。
xitter.cf/Mdsglls0/status/825380…
This is to sell you physical button controllers for $100+
And best be sure these will break faster than current ones just to make sure you spend even more.
LarsN retweeted
Sharing your art online now includes randos like this accusing you of ai. No evidence will dissuade them and they will provide none to back thier accusations. Another gift from LLMs and ai slop, I guess.
Replying to @RoninDude
your "sketch" is just you tracing over the ai art man, i couldnt care less about who you are and i gain nothing from ""attacking"" you but i draw and create things too and this is blatant
use ai if you want but desperately trying to fool people into thinking you arent..
Sony would rather pay for hit pieces like this than make good games
Amid the backlash to Sony’s decision to end production of discs, just 7 PlayStation games have sold more than 100,000 physical copies in the U.S. so far this year. bit.ly/4h7EmZ5
Readers added context they thought people might want to know
Circana’s data covers U.S. physical PS5 sales only, not global sales.Physical markets can be stronger in EU,Japan, and elsewhere.Highlighting a 100K U.S. physical threshold ignores that some titles have sold millions worldwide, making this comparison incomplete and misleading.
pushsquare.com/news/2026/03/p…
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.











































