InfinityArk LLC game/OVA Support: https://xitter.cf/t.co/XMiQVVQqpl merch: https://xitter.cf/t.co/ECQSvms2f6 business [email protected]

Ohio
Joined January 2012
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Replying to @Loogiemusmaxmus
Akuma is pretty huge! Just ask Elena!
13
Replying to @richie_paints
Thank you glad you like them!
21
Replying to @NinjasWitHiPods
Good answer馃挄
1
1
10
Replying to @OeilVert_Sub
It is indeed quite nice!
1
13
Replying to @Loogiemusmaxmus
Thanks glad you liked it! We wanted to a sort of ancient egyptian feel to a more modern mecha. Hope it came across in the design!
11
Thanks glad you like em!
1
1
16
Really? Hmmm not sure what she reminds me of the whole vibe is pretty Dirty Pair tho with more romantic inclinations less I'm reading it wrong. I hope he finishes it someday.
1
17
Replying to @PrimeStarManga
Oh it is! For Yuimei!馃挄
1
10
One of the real problem with the ones in Roa is they are required to actually be able to function in our current time essentially. So the hydraulics and that are quite an issue. It also needs to look like it could move. I really liked the mecha animation in Witch of Mercury for example it had that nice weighty feeling of actual movement. That's the sort of mechs I like and want to capture.
1
1
66
Replying to @PrimeStarManga
Yeah they can be. Generally you start with a base of what you want and build off it. Concept art should be relatively sketchy reflecting that maybe you've noticed that on mecha concept art lots of extra lines all over it? Mines are like that too.
2
1
68
Replying to @PrimeStarManga
Thanks very much glad you liked it worked hard on this one!
1
1
21
Lineart for Yuimei's BB extraganza! So much BB so much Yuimei! #FGO #Halloween
19
602
Various Hyperion Designs the final is the firstmost one with a tiny Selene for scale. He big. #conceptart #mecha
1
3
23
521
How about some mecha? Here's the final design for the Anubis and my original #conceptart for it.
1
7
15
475
Yui final design and early concepts the biggest noticeable changes on the second one is that Yui really doesn't smile much and she's not an operator so she doesn't need a headset. #conceptart
3
30
585
Been talking about #conceptart lately and the process of creating a character so here's one of those for Rylia starting with the final version. The most notable change in her design is the complexity of her curls.
2
12
250
Some more #StreetFighter art from Tito featuring characters from the new #StreetFighterMovie E Honda, Balrog, Zangief and Blanka!
2
32
1
231
2,625
We saw the new #StreetFighterMovie Friday! Have you seen it? Who was your favorite character in it? We really liked Dhalsim very good casting and performance would have been nice to see some YOGA!馃敟 tho! #StreetFighter
8
51
834