IRIS (@IrisEditOS) header
IRIS (@IrisEditOS) profile picture

Video Editor // ETHEREAL TEAM MY LOVE ❤️ // I also make weeb edits once a year. Iris Edit - https://teapaw.org/t.co/zCmOtyEclC

Joined July 2016
Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)Photo by IRIS (@IrisEditOS)
今さっきようやくNIKKEログインとXを見ましたが 運営さまから大量のお詫び来てるじゃないですか これ1万円分ぐらいありそうな…? そしてXを見てると 運営様にお怒りの方が多数と… フォロワーの方々!申し訳ない! 批判される覚悟で言いますが… 運営様に文句を言うのはお門違いじゃないかい? 人によっては詫びPCとか言ってるのがいますが どうかしてるんじゃない? シフトアップは被害者ですよ? 責められるべきなのは改ざん実行者じゃないかい? 対応しづらい時間での攻撃 最終的な対応はテンセント判定必要 シフトアップは謝罪と補填と継続対応 十二分に対応されてますよ 1ユーザーに約1万円分ぐらいの補填でユーザー数を計算すると とんでもない金額のダメージですよ? そんな中でも頑張って対応してくれてるんですから ユーザー側も誠意には誠意で返さないと あとまともにNIKKEをプレイしてない人が乗っかるのは論外じゃないかい? コスガチャ無料にしろとかありえないでしょ 自分の欲望が隠せてないよ? 全くプレイしていない、したことない奴はとりあえず黙ろう そろそろ落ち着いて4周年やっていこうよ PC版は一時安全マージンが取れるまで経過を見る これを一旦行っていきましょう 4周年を台無しにされたくないです。 運営様、いつもご対応ありがとうございます 大変な中かと思われますが 頑張ってください、応援してます #NIKKE #NIKKE4周年 #NIKKE4thAnniversary
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I know this is going to be phenomenal! 😊💖 #ZeldaOcarinaofTimeRemake
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We managed to survive... See you later, after a good long rest. @sandwichsaumon @AzukaYuki #ETHEREALQUESTVI
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We would like to give a warm welcome to our newest member of the team @rafuvisuals! Check out his channel here: youtube.com/@raf2036/feature…
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The Kingdom of Ethérios is calling for heroes from distant lands, ETHEREAL QUEST VI™ awaits! 🔥👑 @CrowsAMVTeam, will you be the ones to vanquish the DEMON KING? 🐦‍⬛ Register here: discord.gg/FKVJKkTaEm
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🚨 A New Reality for Physical Games🚨 There’s a lot changing behind the scenes in the video game industry right now — things customers don’t always see. We don’t want to create FOMO or tell anyone they need to rush out and buy everything. But we do want to give you a heads-up about the reality of physical games today. If there’s a new game you know you want physically, we highly recommend preordering it. Print runs for many titles are becoming smaller, and we’re seeing more and more games sell out at launch. Unfortunately, getting additional copies afterward isn’t always as simple as placing another order. And here’s the part that’s becoming increasingly important: A preorder does not always guarantee a copy anymore. Allocations can be cut, production quantities can change, and sometimes there simply aren’t enough copies manufactured to meet demand. Restocks are also becoming more difficult and, in some cases, more expensive. Smaller reprint quantities, higher manufacturing costs and other industry changes can mean that a game that originally retailed for $X may come back at a higher cost — or may not come back at all. This is a very different physical game market than the one we’ve been used to. We’ll continue doing everything we can to track down games, secure additional stock, pursue reprints and keep physical games available for as long as we possibly can. We just want our customers to be aware of the changing landscape. If you really want a game physically, preordering is becoming more important than ever. 💿 It’s a new world for physical games. We’re adapting — and we’ll keep fighting to keep them on shelves.
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🎮PRESS START🎮 Out now for the IC Entertainment System, ETHEREAL QUEST VI™! Gather your party, and vanquish the Demon King before the day of calamity! Journey forth! The adventure begins October 16th - 22nd! Promo: youtu.be/jfYsWsL4gOw Register: discord.gg/FKVJKkTaEm
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Ready to play?
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So much of cinema's power comes from believing that theres another human mind on the other side of the screen conversing with you. Someone who made hundereds small, big, deliberate, specific choices in every single frame. The tragedy of AI art isn't even that it looks bad, it's that it forces you to become a skeptic. The moment you start wondering if a gesture, a certain pacing, a duration of pause was intentional or just a program hallucinating, calculating probabilities,...the immersion dies, the magic disappears.
Smooth Operator
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El creador Yoko Taro confesó que desarrolló NieR: Automata haciendo lo que quería y buscando ocultarse de Square Enix para evitar que interfirieran con su proyecto. Resulta que la directiva apenas esperaba vender 300,000 copias en todo el mundo y la producción solo se aprobó porque el productor amenazó con renunciar si no le daban luz verde. Por si fuera poco, Taro estuvo a punto de ser despedido al negarse a cumplir con el horario de oficina, defendiendo todo el tiempo que él solo diseñaba un juego normal para gente normal. El proyecto que los ejecutivos veían con desconfianza y cuyo director desafió todas las normas corporativas terminó superando las 10 millones de copias vendidas en todo el mundo.
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🏆Congrats to our members in @CrowsAMVTeam IC: Expedition! 🥇@Ivo0025 in team "Voice Over Abusers!" (w/ @jakeh_edits) 🥉@ChaiberryAMV & @FIy_lovehanayo in team "Tom&Jerry" 5th "Tom&Jerry" 6th @Ivo0025 8th @IrisEditOS 13th @NotJvyy 17th @bladxr 30th SadSack 39th @AzukaYuki
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They do it's called Ninja Gaiden 4 but YALL DIDNT SHOW UP FOR IT SO IT SOLD POORLY AND ITS WHY WE DONT GET GANES LIKE THIS OFTEN
Why don't they make combat systems like this anymore? #Kratos #GodofWar
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For the first time in North America, own ANGEL'S EGG on 4K UHD. Featuring interviews with the filmmakers, art cards, and a booklet with a new essay by Danielle Burgos. Order now, exclusively at the GKIDS Store. 🥚 brnw.ch/21x3Pae
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IRIS retweeted
三姉妹揃ったね!!🔥✨🐱
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OH LMFAO, XBOX DID A GOTCHA LITERALLY 2 MINUTES AFTER PLAYSTATIONS TWEET💀💀💀
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On my way home now from a crazy weekend at San Japan! Unfortunately got sick, but had an amazing time, and was so honored to take home Best Experimental and Best in Show for the AMV Contest! ❤️😭 Thank you all for an amazing weekend! PS: I swear "Relapse" will be uploaded soon!
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Found this on youtube a couple days ago. I’m sharing with the class
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