Replying to @SyntaxError2505
nixos guy goes full void/xorg
neck sore from the whiplash?
Replying to @HoS08006
the irony of b1+2 is that if it wasnt a heat engager i would use it 10x more
Replying to @HSVSphere
beamNG literally JUST aslr'd their main game dll
this reads like a reincarnation fanfic
Replying to @SyntaxError2505 @HSVSphere
yes but also all arrow key users know the hjkl/arrow key raw finger distance is also a pita
we are made aware of our sins every day
Replying to @DaddyDorya
does bamco not have sideswitch tests for interactions
like surely they can set up tests sidewalking every move at perfect timing and check for unintended behavior being possible stupid easily
Replying to @usgraphics
links are the fundamental ui element that i believe is probably endgame/optimal
an argument could be made that you need nothing else ever. its the perfect button.
end goal is a maniaplanet shape (trackmania) where different tekken games are titlepacks of wasm modules (app, sim), assets (from an installer or handmade - stages, chars, new move anims), and sqlite db patches (move data)
[vibecoded slop]
note the opponent ai is the most stupid "move around and pick a move based on distance" and im just dicking around
all the code running the actual gameplay (hitboxes, anims, states, damage, etc etc) is readable c23 code
its running in raylib for simplicity
Replying to @TommyKairaTK
t5dr is mechanically simpler and its why its the first tekken im working on RE'ing the gameplay of into native readable code. t6/ttt2/etc should be easier afterward
Replying to @TommyKairaTK
t5dr is mechanically simpler and its why its the first tekken im working on RE'ing the gameplay of into native readable code. t6/ttt2/etc should be easier afterward
Replying to @Halfpipe399
isnt this in engine surely one could freecam this somehow
Replying to @MrCroftx
how is one supposed to counter this
in what world is this good tekken gameplay




