Jacob Claussen retweeted
Welcome!
We're excited to be here, and hope you are too.
Tag us in your content with @hazelightgames on our socials, or join our discord to meet the community: discord.gg/hazelight
Have a good day or night, from all of us at Hazelight ⭐
Jacob Claussen retweeted
I tried to enable many conversations but they were all ignored, you needed people who knew African Culture to help you with Wakanda.
You used my knowledge and just started ignoring me when I started to ask for credits
Very disappointing
@MarvelGames @MarvelRivals
Jacob Claussen retweeted
Hello #PortfolioDay #PORTFOLIODAY2025
I am a Swedish 🇸🇪 3D character artist with 8+ years of experience in the video game industry. Currently looking for work in Sweden or remote!
🎨artstation.com/timhaag
📧timoliverhaag[at]gmail[dot]com
Jacob Claussen retweeted
‼️Unfortunately my time at the studio has come to an end - my role was made redundant in January.
Which means I am looking for work right now
📧email: [email protected]
🎨portfolio: Artstation -> Tom van Asten
I'm SUPER excited to announce that I'm officially a game dev!!! Today is my first day @BonsaiGames as an Environment Artist working on their first game :)
Jacob Claussen retweeted
Hi Everyone,
I just wanted to share that I am still looking for work, including freelance, part-time and fulltime opportunities within Environment Art and Production.
Portfolio: artstation.com/ryanthomasonj…
Please contact me if you have any leads! Thank you ❤️
Jacob Claussen retweeted
Hi!
Just received the news that Fall Damage is going into bankruptcy. It’s sad to see after four amazing years at the studio. I will soon be looking for positions in Environment Art, Senior or Leadership.
Will put my portfolio in the comments!
Jacob Claussen retweeted
New fundamentals tutorial about using the grid correctly and working with texel density. I was trying to make this free but due to the file size limit of 250mb I had to charge a dollar to make it available... sorry.
The Grid and Texel Density on @Gumroad natestephens.gumroad.com/l/o…
Jacob Claussen retweeted
Last week we had the pleasure of playing with @AvalloneHal and @stermy and their crew 🇮🇹
Check out our favourite moments! 🔥
#alaraprime #topfrag
Jacob Claussen retweeted
I finished Star Spring Ranch, my first ever environment! 🥰🥳🎉
artstation.com/artwork/qeV53…
I hope you all enjoy it, i had such a fun time creating this! Thank you all for the support and kind words, i greatly appreciate it 🩷 🩷 🩷
Jacob Claussen retweeted
some recent 70s inspired 3d+2d sketches
#b3d #conceptart
Jacob Claussen retweeted
I have been wanting to do mentorships for a long time but my imposter syndrome is kinda holding me back. In a way to give back to the community and show myself that I can do this - I’d like to do a few sessions for free!
Jacob Claussen retweeted
IMO one of the best sites for game dev jobs, updated everyday w/ convenient filters.
gracklehq.com/jobs
Jacob Claussen retweeted
Check out this article that dropped today! 🤩🔥📰
thenerdstash.com/alara-prime… – at Malaga, Spain
Jacob Claussen retweeted
Hello again #PortfolioDay I am Linus, a concept artist from Sweden. This time I bring you some Viking inspired art and another recent piece, I hope you like it :)
Jacob Claussen retweeted
Hey everyone☀️
With my contract at Riot Games coming to an end in December, I'll be looking for a new 3D Environment Artist position! RT's much appreciated🙏🧡
🎨 artstation.com/merilwen
📬 [email protected]
Feel free to send me a DM! ✉️☺️
Jacob Claussen retweeted
Hey everyone,
In light of the Fall season, I am starting a new series creating a haunted house in #UnrealEngine5. Each week I will upload an episode in the series until the final video at the end of October. Hope you enjoy! #gamedev #gameart
Episode 1 - youtu.be/ROAm8qK3cDE
Jacob Claussen retweeted
I just released my new Blender addon "Bystedts cloth builder" for free on gumroad.
With this addon you can simulate and manipulated cloth during simulation
Gumroad:
3dbystedt.gumroad.com/l/byst…
Tutorial:
youtu.be/EAraCGAaLoU
#b3d
Jacob Claussen retweeted
How did I make the roads in my western town environment? Here is a small thread breaking them down:🧵














































