
๐จ 3D Environment Artist ๐ Open Water Scuba Diver ๐บ๏ธ D&D Content // @EldritchArcanum โ๏ธ Minecraft Partner // @2DWisp
He / Him ยท 24 ยท ๐ฎ๐ช
Joined August 2017
- Tweets2.6K
- Following1.3K
- Followers1.3K
- Likes86.3K
Jamie โจ retweeted
Please don't do this for indie developers you love! The majority of indies have completely run out of budget by the time they hit launch.
Supporting them when the game first releases is the only way you're going to get those QOL patches and post-launch content.
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Jamie โจ retweeted
This is why itโs important that people discuss and report on gamedev accurately.
This attitude right here.
Great directors have great teams. The exceptional people that drive tech and art to achieve great directors visions are not โwagiesโ.
Jamie โจ retweeted
Replying to @k04sk
Thereโs that quote from Dead Poetโs Society that really stuck with me regarding this.
โmedicine, law, business, engineering, these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love, these are what we stay alive for.โ
Jamie โจ retweeted
Being married to a rare disease scientist ( focusing on oneโs that affect children specifically ) I used to think what we did as artists wasnโt really important nor did it really matter in the grand scheme of things . And there is some truth to it ( to some degree ) ๐งต
Iโm not hiding his name. Saw this on LinkedIn today. This is NOT how you talk about your peers.
If you feel this way keep that shit to yourself.
Do not work with this man.
Absolute disgusting to have so little value in basic human decency to call people pathetic because job loss isnโt as bad as a concentration camp?
Jamie โจ retweeted
Replying to @guy13f
for rest areas, personally I use the 70-30% rule most of the time. The idea is that 30% percent is filled with the main focus and details, and the remaining 70 percent is rest area, meaning surfaces with very low to none eye catching detail. Details are thoughtfully placed.
Jamie โจ retweeted
There's no right way to sculpt stylized, there's just different "right ways". You can have different looks from game to game. There is, however clearly right principles to know (edge thickness, rest areas, implied details etc) Ignoring all of them could lead to the "wrong way".
Jamie โจ retweeted
๐จWe are hiring a Level/Environment Designer to join our wonderful team!
๐Currently only looking for UK/Europe candidates
๐jobs.swagapp.com/jobs/60a373โฆ
Applications close on 7th of February.
Jamie โจ retweeted
This will decimate the UK games industry. There isnโt enough to pull from in the local talent pool, furthermore this is gonna drive out a lot of people as well
In 2013 I was scrambling to get a job that paid ยฃ21k for a work visa, there is no way anyone can bag ยฃ38k immediately
Salary threshold for skilled worker visas to rise to ยฃ38,700 under government plans to cut legal migration levels
Follow live bbc.in/3RamgGW
Jamie โจ retweeted
Base Color process for some stylized pavement tiles in #Substance3DDesigner๐ฑ
#stylizedart #MadeWithSubstance #stylizedmaterials
Jamie โจ retweeted
Inspirational #gameart #gamedev women:
@Paulina_Grubyte @sfeist_3dart @BillyFlamrock @craorii @ofkaters @PurpleTinabeans @emi_emboo @awnalena @Elektronamber @_cinnamomroll @ainaramol @FaltiraArt @ayrinieart @Indigo_Arcadia @JennyCANyborg @defaultbrush @Jujubabble @gina3dartist๐ค
Jamie โจ retweeted
Kind of whack regarding the PC Gamer all male take. There are so many women that I look up to in #gameart - @Kazperstan @kimaava @nina_m_klos @ohfudgebunnies @Wonder_Phoenix @MegFables @ivannaliitt @Vaarchi @kj_johnson_art @clairemonart @invaderroxas @NikkitaRacquel @troglodette
Jamie โจ retweeted
I did something.. Startet out as a simple material study but ended in something bigger. artstation.com/artwork/LRVPRโฆ
#environmentart #stylizedart #stylized #texturing #SubstanceDesigner #materialart #gameart
Jamie โจ retweeted
Replace junior modelers ? Theres literally super young artists even younger than 20 creating amazing stuff. Ai ppl trying to compete with their mediocre creations itโs just so funny to me. No one is replacing super skilled young ppl with your ugly ass models lol
Jamie โจ retweeted
If you are looking to learn #Blender but want to avoid the donut, here are some great resources, a thread: #gameart
This is where I started, the tutorial covers many core concepts very well.
youtube.com/watch?v=g2U0MiZSโฆ
Jamie โจ retweeted
A few people asking about what CGMA courses I would recommend, a thread: #gameart
FUNDAMENTALS OF SUBSTANCE FOR ENVIRONMENT ART - Delivered by my friend Ben Keeling, I learned a lot doing this course. Excellent for learning basics of material creation.
Jamie โจ retweeted
Happy #ArtStationDay !!
I almost filled in all the squares, lets hope its all filled in and updated with new work next year!!
Jamie โจ retweeted
๐กQuicktip for my fellow #gamedev s struggling with fluffy stylized grass in #UE5 ๐ก
Left: not so fluffy โ๏ธ Right: super fluffy!
use following console command to get rid of the contact shadows:
r.Lumen.ScreenProbeGather.ShortRangeAO=0
#gamedev #unrealengine
Jamie โจ retweeted
Atmospheric Perspective Tutorial
#pixelart

































