Jamie โœจ (@JamieProbably) header
Jamie โœจ (@JamieProbably) profile picture

๐ŸŽจ 3D Environment Artist ๐ŸŒŠ Open Water Scuba Diver ๐Ÿ—บ๏ธ D&D Content // @EldritchArcanum โ›๏ธ Minecraft Partner // @2DWisp

He / Him ยท 24 ยท ๐Ÿ‡ฎ๐Ÿ‡ช
Joined August 2017
Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)Photo by Jamie โœจ (@JamieProbably)
Jamie โœจ retweeted
Please don't do this for indie developers you love! The majority of indies have completely run out of budget by the time they hit launch. Supporting them when the game first releases is the only way you're going to get those QOL patches and post-launch content.
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Jamie โœจ retweeted
This is why itโ€™s important that people discuss and report on gamedev accurately. This attitude right here. Great directors have great teams. The exceptional people that drive tech and art to achieve great directors visions are not โ€˜wagiesโ€™.
Can we please stop talking about game directors as if they make the entire game themselves
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Jamie โœจ retweeted
Replying to @k04sk
Thereโ€™s that quote from Dead Poetโ€™s Society that really stuck with me regarding this. โ€œmedicine, law, business, engineering, these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love, these are what we stay alive for.โ€
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Jamie โœจ retweeted
Being married to a rare disease scientist ( focusing on oneโ€™s that affect children specifically ) I used to think what we did as artists wasnโ€™t really important nor did it really matter in the grand scheme of things . And there is some truth to it ( to some degree ) ๐Ÿงต
Iโ€™m not hiding his name. Saw this on LinkedIn today. This is NOT how you talk about your peers. If you feel this way keep that shit to yourself. Do not work with this man. Absolute disgusting to have so little value in basic human decency to call people pathetic because job loss isnโ€™t as bad as a concentration camp?
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Jamie โœจ retweeted
Replying to @guy13f
for rest areas, personally I use the 70-30% rule most of the time. The idea is that 30% percent is filled with the main focus and details, and the remaining 70 percent is rest area, meaning surfaces with very low to none eye catching detail. Details are thoughtfully placed.
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Jamie โœจ retweeted
There's no right way to sculpt stylized, there's just different "right ways". You can have different looks from game to game. There is, however clearly right principles to know (edge thickness, rest areas, implied details etc) Ignoring all of them could lead to the "wrong way".
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๐ŸšจWe are hiring a Level/Environment Designer to join our wonderful team! ๐ŸŒCurrently only looking for UK/Europe candidates ๐Ÿ“jobs.swagapp.com/jobs/60a373โ€ฆ Applications close on 7th of February.
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Jamie โœจ retweeted
This will decimate the UK games industry. There isnโ€™t enough to pull from in the local talent pool, furthermore this is gonna drive out a lot of people as well In 2013 I was scrambling to get a job that paid ยฃ21k for a work visa, there is no way anyone can bag ยฃ38k immediately
Salary threshold for skilled worker visas to rise to ยฃ38,700 under government plans to cut legal migration levels Follow live bbc.in/3RamgGW
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As the holidays approach I wanted to share a little #gameart love with everyone so I have teamed up with the lovely peeps @RizomUV - I have three copies of their software to give away & three free portfolio reviews / advice sessions on how to improve your art with myself.
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Base Color process for some stylized pavement tiles in #Substance3DDesigner๐ŸŒฑ #stylizedart #MadeWithSubstance #stylizedmaterials
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Kind of whack regarding the PC Gamer all male take. There are so many women that I look up to in #gameart - @Kazperstan @kimaava @nina_m_klos @ohfudgebunnies @Wonder_Phoenix @MegFables @ivannaliitt @Vaarchi @kj_johnson_art @clairemonart @invaderroxas @NikkitaRacquel @troglodette
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I did something.. Startet out as a simple material study but ended in something bigger. artstation.com/artwork/LRVPRโ€ฆ #environmentart #stylizedart #stylized #texturing #SubstanceDesigner #materialart #gameart
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Replace junior modelers ? Theres literally super young artists even younger than 20 creating amazing stuff. Ai ppl trying to compete with their mediocre creations itโ€™s just so funny to me. No one is replacing super skilled young ppl with your ugly ass models lol
Unbelievableโ€ฆ claims this will replace junior artists. Even uses a heart for some reason?
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If you are looking to learn #Blender but want to avoid the donut, here are some great resources, a thread: #gameart This is where I started, the tutorial covers many core concepts very well. youtube.com/watch?v=g2U0MiZSโ€ฆ
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A few people asking about what CGMA courses I would recommend, a thread: #gameart FUNDAMENTALS OF SUBSTANCE FOR ENVIRONMENT ART - Delivered by my friend Ben Keeling, I learned a lot doing this course. Excellent for learning basics of material creation.
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Jamie โœจ retweeted
Happy #ArtStationDay !! I almost filled in all the squares, lets hope its all filled in and updated with new work next year!!
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I have 2 ๐Ÿ’™โ˜๏ธinvites if anyone needsโœจ
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๐Ÿ’กQuicktip for my fellow #gamedev s struggling with fluffy stylized grass in #UE5 ๐Ÿ’ก Left: not so fluffy โ†”๏ธ Right: super fluffy! use following console command to get rid of the contact shadows: r.Lumen.ScreenProbeGather.ShortRangeAO=0 #gamedev #unrealengine
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Jamie โœจ retweeted
Atmospheric Perspective Tutorial #pixelart
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