JasperDev (@JasperDevYT) header
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🦝💜 Conserje en @ArakumaStudio, Youtuber y Mapache morado 🦝💜

Joined April 2015
Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)Photo by JasperDev (@JasperDevYT)
Voy a seguir haciendo juegos hasta que pueda cantar esta canción
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Oh no, usaron IA para corregir un bug de renderizado de sombras, entonces es... AI SLOP 😱 Oh no, usaron Unity, que los devs internos de Unity usan claude, entonces es... AI SLOP 😱 Oh no, uno de los devs del juego tenia Linux, que usan IA, instalado en su PC, es... AI SLOP 😱
House House clarifies use of AI tools in Big Walk's "final stage of development" Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development gamesindustry.biz/house-hous…
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A veces siento que la cacería de brujas contra indie devs que usan IA es un psyop masivo financiado por las compañias AAA que usan IA generativa a mansalva incluyendo no solo codigo sino todos los assets O sencillamente la gente es retrasada xd
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Hello, I need help opening my Slash Bank account with my LLC. This has happened to me twice already. Could someone from the Slash team please help me resolve this? @slashapp @victorcardenas @tugi_kaai @nickbruhman @waltonbullard @patkkim
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Let's groove tonight! 🦝🐱🪩 @JustKillan 💞
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Animacion hecha por: @PoxyramCrew
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JasperDev retweeted
I will admit, I am enjoying vibe coding. I may have been a teensy tiny bit wrong.
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bienvenido de vuelta, skibidi toilet
New meme going viral👇
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JasperDev retweeted
quién gana
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INFORMACIÓN BOGOTÁ
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INFORMACIÓN NÚMEROS DE EMERGENCIA Y PUNTOS DE ACOPIO
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🇨🇴COLOMBIANOS🇨🇴 ‼️ATENCIÓN‼️ AQUÍ ENCUENTRAN LOS CENTROS DE ACOPIO, si logran donar por favor REMITIRSE A ESTOS ESPACIOS ABRO HILO 🧵
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JasperDev retweeted
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‼️ Linus Torvalds told Linux kernel developers this week that Linux is not one of those anti-AI projects and that AI is now a clearly useful tool. He says AI's usefulness was still arguable a year ago but no longer is, and that the doubters simply haven't used the tools. Nobody is forced to use AI, but he will ignore anyone trying to stop others from using it. Anyone who wants an anti-AI project, he says, can fork the code or walk away. In 2024, Torvalds dismissed AI as mostly marketing. By this January he was shipping AI-generated Python in his own hobby repo, and the kernel now accepts AI-written code under disclosure rules.
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JasperDev retweeted
hyperpersonalized software is the future
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Fuera de joda le debo todo lo que tengo a una suscripcion de Claude de $200/mes No tengo limite alguno :))))))
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lol recien me entero que estan vendiendo stickers pirata de mi en Mexico XD
Compré está estampa en Guadalajara y la pegue aquí @JasperDevYT
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Machape aplastado
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JasperDev retweeted
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers. Check out the official cover art, also available as downloadable artwork at rockstargames.com/VI
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Experiencia de devs en: - Roblox: 350$ por juego, 70% de fee - Google Play: 20$ una vez, 15% de fee - Apple: 100$/año, 15% de fee 🤨🤨🤨
‼️This is absolutely insane. Roblox now expects small developers to pay 100,000 Robux just to bypass eligibility requirements and release their games. --- Here's what smaller developers are now facing: ➡️ Pay 100,000 Robux (over $350 USD after DevEx value) to bypass the requirements and release your game. OR ➡️ Don't pay, and your game gets automatically pushed to 16+ if it doesn't accumulate 100+ hours of playtime within a 30-day period. And here's the craziest part: this doesn't just affect new games. A game you released years ago could suddenly become 16+ if it drops below that 100-hour threshold during any 30-day window. That effectively removes access for a huge portion of Roblox's player base (75%). So how are developers supposed to QA test, soft launch, iterate, or build an audience from scratch? I actually like the idea behind Roblox Kids and Roblox Select. I even understand charging a reasonable fee to publish games. But 100,000 Robux is not a reasonable fee. This doesn't hurt large studios. They can launch a game and instantly attract players. They don't have to worry about hitting engagement thresholds. This hurts: • Small studios • Indie developers • Hobbyists • New creators trying to break into the industry And what problem does this realistically solve? The argument seems to be that limiting access to smaller games helps prevent predators. But with 132 million daily players, bad actors aren't magically disappearing because smaller games are restricted. If they can't access one game, they'll move to another. Roblox has already invested heavily in safety: • Parental controls • Age-gated experiences • Platform segmentation • Additional publishing requirements At some point, parents also need to be aware of what their children are doing online. What's most concerning is that I haven't seen many large developers speaking up about this. They aren't affected by it. But the next generation of developers is. If this isn't reevaluated, we'll see fewer indie successes, fewer new studios, fewer opportunities, and ultimately fewer jobs in the Roblox ecosystem. Small developers are the future of this platform. We shouldn't be pricing them out of existence. #Roblox #RobloxDev #RobloxDevs #RobloxNews @Roblox_RTC @Roblox
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JasperDev retweeted
[Comission] :3c skin for @JasperDevYT 💜💛🤎💛💜
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