Jimray3 (@Jimray3mta) header
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Challenger TFT player from The Netherlands. https://teapaw.org/t.co/Nqatwtzwlo

Amsterdam, Nederland
Joined January 2019
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TFT Set 17 is for sure the most boring set ever released Where's the player interaction? To those who play, have fun! I'll sit this one out
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https://teapaw.org/t.co/s1vcsCUVIx Me going for the same old reroll comp on the new patch
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They call me the Virgil van Dijk of Rematch
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3,67. I averaged a 3.67 at TTrials and still didn't make the cup. That should tell you how much of a casino this circuit is. I am gonna be playing next set to qualify for the Paris open, but that will probably be the end - a good way to finish this full-circle I think.
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We back. The open fort meta had me stuck in D4 for a bit but I locked in for the B-patch real quick.
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The first time augment stats were disabled, it was to stop everyone from jumping to the strongest legend in set 9. It didnt succeed. Now, it seems like it's to make up for a shorter pbe cycle and a less balanced augment pool. I don't think it's going to succeed now either.
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Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites. The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit. Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)? Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason. So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set. We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong. Have fun, enjoy the launch of Into the Arcane, and take it easy :)
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My best run in the bazaar so far; had tech against both aggro, stall and skyscraper build. Game is loads of fun, even though it hasnt been a smooth ride so far on EU. Best autobattler since Teamfight Tactics? The potential is there.
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A Percentual fine on prize money is not the correct punishment for wintrading at TFT worlds. Players who do that are already giving up their placements to try and aid someone's chances of winning, meaning that they already don't care about losing placements/prize money.
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I like set 12 as a whole (I think?), but man it has never been this mentally draining to make master at the start of the set. 3 comps that you can do well with, of which 2 have to be uncontested... I hope we can start playing the actual set 12 next patch
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Can't wait to play hufflepuff reroll in the new TFT set
When magic meets mayhem, all bets are off. 👀✨ Don’t miss the full Dev Drop premiere on July 14, right after the Tactician’s Crown. The tournament begins at 4:00 am PT. 📺: riot.com/3RjDfb5 📺: riot.com/41KyUAG 🔗: riot.com/tactianscrown
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Missed out on rank lock, gonna have to go through OQ this weekend... Did hit this sick sub 11 in hades 2 though 😍
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Out of GSC on day 2. Didn't really have fun in this meta with 3 comps taking 7-8 spots of the lobby each game.
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Made it to day 2 by the absolute skin of my teeth. I had a very good start so I Played my later games conservatively but I lowrolled pretty hard ESPECIALLY on the final game. Thankfully still in it but it's gotta be better tomorrow.
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GSC1 in 1 hr... Gonna try streaming it for the first time, hope it doesnt get on my nerves or anything. My ladder results have been really good, time to see how it goes in a high-pressure environment with really good players
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This patch is one of the hardest/highest skill cap patches in a long time. The big task is to make a strong board on your level 8 rolldown stage 4 while still leaving enough gold to cap out on 9 at stage 5. Learning how to play around every single 4-cost at lv8 is key.
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Ended up in second place, just short of the win... Very glad to have been invited to this event, it was a lot of fun and made the ranked climb feel much more alive.
GG's @L2pLelouch !!! Congratz on winning Wild Rumble set 11. And thanks everyone who participated in community and pro leaderboards. See you next set! 🦉
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Yo @Mortdog can you give me a kayn game real quick no specific reason
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Made final day of Wild Rumble! (EU version of boxbox bootcamp) Got 24 hours to try and get that 1st place now 🙏
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Made it to challenger! Also made it to day 2 of RoEMEA qualifier earlier today, this was the game after lol
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