Joshua Shiflet (@JoshuaS3D) header
Joshua Shiflet (@JoshuaS3D) profile picture

3D Artist.

Joined May 2021
Not dead, just been stuck in the freelance artist mines. Gotta get back on the horse and get some more props and stuff done soon. Still looking for work though!
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Joshua Shiflet retweeted
It's #PortfolioDay ! I'm Josh, a 3D artist with a focus on hard surface and props, currently open for work. Still working on new stuff, just been slower bouncing between odd jobs.
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It's #PortfolioDay ! I'm Josh, a 3D artist with a focus on hard surface and props, currently open for work. Still working on new stuff, just been slower bouncing between odd jobs.
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Joshua Shiflet retweeted
Hey #PortfolioDay I get to post more things! I'm Josh, a 3D artist with a focus on hard surface and props, currently open for work!
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Ok, show me your unfinished projects that your totes going to finish one day...
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Spent the day finally nailing down creation and use of edge trims.
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Joshua Shiflet retweeted
Finally getting a start on my environment. Still early blockout, but I'm having a LOT of fun working with lumen!
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Finally getting a start on my environment. Still early blockout, but I'm having a LOT of fun working with lumen!
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Joshua Shiflet retweeted
Fun lil test.
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Those out there that use Blender for environments, are there any good UV addons that help align textures along walls? Having hammer like UV tools in blender would help out a ton right now!
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Hey #PortfolioDay I get to post more things! I'm Josh, a 3D artist with a focus on hard surface and props, currently open for work!
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I've managed to find a good discord server for weapon modeling, but are there any for environment design? I'm starting to pivot towards that and could use a nice community to show stuff off to.
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Zbrush for iPad is still a ways off, but I highly recommend checking out Nomad Sculpt if you wanna start dipping your hands into sculpting on an ipad. The UI is clean, purpose built for a tablet, and it seems really capable of doing a lot. It's also a 1 time $15 purchase.
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Lil radio thing I saw in Starfield. Not super accurate, but just trying to replicate neat things I find, and see how fast I can build them in Plasticity. This one took about 25 minutes of just casual messing around.
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Really happy with how fast I've managed to get OK-ish at using Plasticity. It's definitely a different program vs using more conventional modeling, but once you wrap your head around it you kinda start sprinting with it.
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Some quickie Plasticity practice. Got Starfield's doors on the brain. Gonna actually try to make a proper one, but just wanted to see how it was to get some of the shapes down.
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I really do gotta give Plasticity a proper go sometime.
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ok I love it now
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