
just a kid with grown-up tech โ motion designer 3D artist โถ NFT Collector ๐ฃ Building @byODDIco
๐ฆ๐บ หขสธแตโฟแตสธ
Joined January 2018
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- Following2.8K
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PROMPT SHARE :
"๐พDIMENSIONAL RENDERING๐"
Your character โก๏ธ glitched between render
space and reality.
Drop your character below and see what
dimension they unlock ๐๏ธ
(Best results with GPT-5 ๐ง)
Prompt๐:
Create a cinematic dimensional split scene using the EXACT uploaded character image as the source.
STRICT CHARACTER PRESERVATION โ HIGHEST PRIORITY:
The uploaded character must remain COMPLETELY IDENTICAL to the original image.
DO NOT:
- redesign the character
- reinterpret the character
- humanize the character
- change the animation style
- change the art style
- change proportions
- change silhouette
- change facial structure
- change clothing
- change textures
- add realistic anatomy
- alter stylized shapes
- create extra limbs
- create duplicate body parts
- create extra fingers
- create extra hands
- create extra arms
- create extra legs
- merge limbs incorrectly
- distort anatomy
- generate mutated anatomy
- generate disconnected limbs
IMPORTANT ANATOMY RULE:
The character must have:
- exactly TWO arms
- exactly TWO legs
- exactly TWO hands
- exactly TWO feet
- correct finger count
- clean readable anatomy
- properly connected joints
- natural limb positioning
No duplicated limbs.
No distorted anatomy.
No AI mutation artifacts.
Preserve the EXACT ORIGINAL:
- animation style
- rendering style
- stylization
- proportions
- face
- eyes
- expression
- clothing
- silhouette
- textures
- cartoon/toy/anime aesthetic
The final image must feel like:
โthe ORIGINAL character placed inside a cinematic dimensional scene.โ
NOT:
โa new realistic redesign.โ
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POSE โ CINEMATIC DIMENSION BREAKER
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The character lunges aggressively toward the camera in a powerful cinematic action pose.
The pose must feel:
- dynamic
- explosive
- balanced
- physically believable
- anatomically clean
- easy to read visually
The body creates a strong diagonal motion through the frame.
FRONT LEG:
One leg steps heavily toward the camera with natural perspective enlargement.
BACK LEG:
The second leg extends behind naturally for motion and balance.
IMPORTANT:
Only TWO legs total.
No duplicated legs.
No overlapping extra limbs.
TORSO:
The torso twists dynamically from momentum and dimensional force.
FRONT ARM:
One arm reaches aggressively toward the camera in strong perspective.
The hand appears larger naturally due to camera perspective.
BACK ARM:
The second arm extends backward dynamically to create cinematic motion.
IMPORTANT:
Only TWO arms total.
No extra arms.
No duplicated hands.
The arm positions must remain:
- clean
- readable
- physically connected
- anatomically correct
HEAD:
The head tilts slightly downward while maintaining the original character expression.
The original vibe and personality must remain untouched.
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CAMERA
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dramatic low-angle cinematic shot,
slight wide-lens perspective,
foreground hand and foot enlarged naturally from perspective,
clear readable anatomy,
balanced cinematic framing.
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DIMENSIONAL SPLIT
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The character is split vertically through the center into TWO STATES of the SAME character.
LEFT SIDE:
the EXACT original character style,
enhanced ONLY with:
- cinematic lighting
- polished shading
- premium render quality
- subtle global illumination
DO NOT change the original style.
RIGHT SIDE:
professional Blender-style wireframe version of the SAME character.
The topology must preserve the EXACT stylized shapes and proportions.
DO NOT make the mesh realistic.
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FRACTURE / ENERGY
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The ONLY colored area should be the dimensional fracture seam BETWEEN realities.
DO NOT tint the entire character.
Use [COLOR 1 ] and [COLOR 2 ] ONLY inside the dimensional crack energy.
The seam contains:
- neon plasma
- dimensional lightning
- holographic tearing
- floating polygon fragments
- glowing particles
- chromatic distortion
- vapor trails
- digital corruption
- exploding mesh debris
The energy remains localized ONLY around the center split.
โโโโโโโโโโโโโโโโโโโโโโโ
LIGHTING
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dark cinematic studio,
black seamless background,
soft overhead spotlight,
strong rim lighting,
high contrast shadows,
premium product photography lighting,
cinematic bloom,
Octane render quality,
Unreal Engine 5 lighting.
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COMPOSITION
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full body shot,
dynamic diagonal framing,
viral thumbnail composition,
editorial CGI poster aesthetic,
clean background,
NO TEXT,
NO LOGOS,
NO WATERMARKS.
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MOST IMPORTANT RULE
โโโโโโโโโโโโโโโโโโโโโโโ
The character MUST remain visually identical to the uploaded reference image.
The anatomy MUST remain clean and correct.
NO extra limbs.
NO mutated anatomy.
NO duplicated body parts.
ONLY change:
- pose
- cinematic lighting
- dimensional split
- VFX
- atmosphere.
GM Legends ๐ Happy Halloween! ๐ป
Wishing everyone a fun, safe,
and slightly chaotic day.
Enjoy the spooky vibes! ๐ฆ
#Halloween2026
If ODDI had a Halloween movie ๐ฌ
This would be the poster. ๐ป๐
#Halloween
Prompt Share ๐จ
What if your NFT collection had its own movie poster? ๐ฌ
Feel free to customize the text in the TYPOGRAPHY section.
Prompt ๐
Create a cinematic retro sci-fi ensemble poster using all the uploaded reference characters, painted in the style of late-1980s / early-1990s hand-painted VHS movie key art, as the lost cover of a film about an NFT collection that became its own universe.
LIKENESS INTEGRITY (CRITICAL)
Each character must keep its exact proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and project-specific design language.
Do not humanize stylized characters, redesign faces, merge identities, or invent anatomy.
If a character has no visible nose or mouth, do NOT add them.
Faces and key identifying traits get the most painted detail. Secondary areas dissolve into brushwork, haze, and scratches.
CHARACTER COUNT LOCK (CRITICAL)
Every uploaded character appears exactly once. One character = one appearance.
No duplicates as a background portrait, silhouette, reflection, emblem, ghost image, or repeated figure. No extra characters.
Before composing, assign each character one unique placement. Once placed, never depict that character again.
COMPOSITION
A layered vertical montage with an asymmetrical triangular flow. Not a lineup, not centered.
Adapt this hierarchy to the number of characters and their personalities:
one character as a large looming portrait in the upper background, dissolving into smoke
one hero character in the central-right, sharpest and best lit
one character cutting diagonally through the frame in an active pose, with a light streak following the motion
remaining characters emerging from atmospheric layers at different depths
one foreground character, larger and partially cropped by the frame edge
Characters overlap through painted transitions, smoke, light streaks, and shadow, not as separate cutouts.
Keep the lower-left quarter calm and dark so the typography has room.
DEPTH OF FIELD (MANDATORY)
Focus hierarchy: eyes and faces, then the hero character, then secondary characters, then the painted background.
Smoke, grain, and faded pigment progressively soften the deeper planes. No full-frame sharpness.
STYLE & SURFACE
Hand-painted movie-poster illustration with visible brush texture, dry-brush transitions, airbrushed glow, canvas grain, scratched print texture, faded pigment, and slightly misregistered VHS-era reproduction.
Not clean digital concept art, not polished 3D key art.
LIGHTING & COLOR
Strong sculptural cross-lighting. Hard rim light on selected silhouettes, deep shadow masses, and a subtle airbrushed glow.
Shadows in deep cyan, turquoise, emerald, and dirty blue-green. Highlights in burnt orange, amber, and crimson, with red used sparingly.
Warm light on faces and the hero, cool shadows everywhere else. No neon flooding, no oversaturation.
Background is abstract painted smoke and cosmic haze, with no recognizable city.
TYPOGRAPHY (IMPORTANT)
Lower-left, printed into the paint like a worn VHS cover, slightly weathered with ink bleed and faint scratches.
Title, large: "THE COLLECTION" set in an authentic B-movie horror display font, the kind found on 1980s video-store slasher, creature-feature, and drive-in posters. Choose ONE distinctive style from this family and commit to it, with no mixed fonts in the title:
dripping slime lettering
jagged hand-cut brush caps
splattered ink with paint flecks
cracked gothic black-letter
bold blocky caps with a thick outline and hard drop shadow
scratchy hand-scrawled letters
Letterforms are uneven and imperfect, like cheap screen-printed key art, with irregular baselines and small ink flaws. Pick the title color from the poster palette (burnt orange, blood red, sickly green, bone white, or amber) so it contrasts with the dark lower-left area. Do not default to chrome or metallic lettering.
Directly below, smaller, in a plain condensed sans with wide letter spacing: "BUILT ONCHAIN"
Below that, a compact credit block in tiny condensed caps, three lines:
"UNIQUE DIGITAL COLLECTIBLES"
"COLLECTED BY [NAME]"
"EST. 2026"
At the very bottom, a small worn rubber-stamp mark: "NFT COLLECTION ARCHIVE"
Render this text exactly as written, with no extra words, fake credits, or gibberish.
MOOD
Mysterious, mythic, slightly ominous, premium, nostalgic.
CONSTRAINTS
No duplicates of any character, no centered lineup, no flat lighting, no clean modern ov erlay design, no glossy superhero-poster finish, no generic cyberpunk city, no rainbow palette, no logos other than the specified text.
ar 4:5
Gm CT โ๏ธHappy Thursday fam โ๏ธ
The ODDIZ all have their own thing going on,
and thatโs what we love about them. ๐ค
Day 8 / Midnight Ramen ๐
BIBI retweeted
๐จ BEASTSIDE ALPHA TESTING IS HERE! ๐จ
We're officially accepting applications for our closed alpha! ๐ฎ
Get in early, cause some chaos, break things, and help us shape the future of BEASTSIDE. ๐
Think you've got what it takes?
๐ฅ Apply now โ link in the first reply! ๐
The updated ODDI site is live ๐ป
Check it out: byODDI.com
Gm ODDIZ ๐ป
> Scan complete. Still a little ODD.
Our new website is now live in build mode.
> Meet the characters. Look around.
Weโre still putting the place together.
byODDI.com
The Last Train Home ๐๐ค
Prompt Share ๐จ
The Last Train Home
@akidcalledbeast
Prompt ๐
A cinematic, melancholic photograph of the uploaded reference character's exact likeness, fast asleep on a bench inside an empty subway car at midnight, slumped slightly sideways as the train glides through a tunnel. Full body visible within frame.
Likeness Integrity (CRITICAL)
Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity.
Do not humanize. Do not alter anatomy or facial structure.
If the character has no visible nose or mouth, do NOT add them.
Subject & Action
The character sits on the seat with its head tilted against the window glass and its body leaning softly to one side.
One arm rests loosely in its lap and the other hangs relaxed beside the seat.
A single small paper ticket has slipped from its hand and lies on the floor.
The rest of the car is completely empty: no passengers, no other people.
Camera & Perspective (LOCKED FRAMING CONTROL)
Medium full-body framing from the opposite bench, eye level, slightly low.
Lens feel: 35mm.
Framing rule (CRITICAL): the entire character and the full seat row must remain inside the frame, with visible headroom.
Composition is off-center, with the character on the left third and the empty car stretching into depth on the right.
No symmetry.
Depth of Field (MANDATORY)
Primary focal plane: face, upper torso, and the hand in the lap.
Secondary clarity: the fallen ticket stays readable but softer than the face.
The far end of the car and the tunnel window fade into progressive blur.
No full-frame sharpness.
Lighting (SCULPTURAL SOFT)
Cool fluorescent overhead light, diffused and slightly flickering, with a faint warm bounce from the seat fabric.
Subtle rim light outlining the character's silhouette against the dark window.
Soft but defined shadow mass under the seat and along the floor.
No flat lighting.
Atmosphere & Effects
Faint reflections of the car interior on the dark glass.
Streaks of tunnel lights passing in the window as soft horizontal smears.
Subtle film grain and gentle vignette.
Very light chromatic aberration on frame edges only.
Color & Background
Muted teal and desaturated grey environment, with the character's dominant palette standing out as the only saturated element.
No environmental clutter, no posters, no advertisements.
Material & Texture
Slightly worn seat fabric, scuffed floor, fine condensation on the window.
Micro-detail only in the focal zone.
Mood
Quiet, lonely, tender.
A small figure at rest inside a moving, empty world.
Constraints
No text, no logos, no additional props beyond the defined elements, no symmetry, no flat lighting.
ar 16:9
















