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Replying to @ShawnDevDedalus
I've been using Linux a long time but it is been very minimal. Just for small things. I was using Windows for a daily driver for a long long time, but I've switched to Linux for a daily driver. You truly don't get the difference until you try them for a decent amount of time
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It is amazing how sslllloooowwww windows feels now that I have been using Linux for awhile. Wow, it is painful!
It is amazing how something becomes normal.
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So I have an application that I use for manual testing. This is one of the testing scenes for the new game controller support.
Basically, it is a Velaptor application where each scene tests a Velaptor feature and is used for manual testing.
It has been super valuable!
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If your building a 2D engine from scratch vs. using a framework—where do you spend most of your dev time?
Rendering is where I have spent most of my time.
What’s your biggest bottleneck right now when developing games?
Learn more: docs.velaptor.io
#gamedev #dotnet
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Maybe not a popular opinion, but I don't think we should be having agents write everything. That is not using it as a tool, that is using it as a replacement. We then become dependent on the AI which comes with all kinds of long term issues, and we deskill ourselves.
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Replying to @LiterallyStarlk @vyrotek
Maybe not a popular opinion, but I don't think we should be having agents write everything. That is not using it as a tool, that is using it as a replacement. We then become dependent on the AI which comes with all kinds of long term issues, and we deskill ourselves
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Drawing styled text in #velaptor used to take extra work. Now it's one call:
ITextRenderer.Render(font, text, pos, size, angle, color)
Position, size, rotation, and color in a single shot. Perfect for angled HUD titles.
Docs: docs.velaptor.io
#gamedev #dotnet
Replying to @YourAnonNews
Okay, I've heard about this but is this serious? Are people actually getting interviewed by AI? That's quite absurd if that's the case.
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Sprites, HUD text, debug lines—everything your 2D game needs in one unified pipeline. 🚀
The #velaptor rendering system is built for speed and C# developer comfort. Draw anything, fast, without the boilerplate.
📄 Docs: docs.velaptor.io
#gamedev #dotnet
