KJDev retweeted
Haven't posted much due to focusing on the not-cool stuff. So here's my level design process!
From sketching the layout, to blocking out, to texturing & vertex coloring. The shading of each room is its type: combat, puzzle, lore, or treasure.
#gamedev #indiegame #solodev
KJDev retweeted
warning : may contain heinn goop
𝐄𝐍𝐓𝐑𝐎𝐏𝐘 is launching into Early Access TOMORROW!?!
So, if you're a fan of...
🗡️Tactical Combat!
🍄Bizarro Worldbuilding!
📜Narrative Flavour!
🌎Classic World Maps!
...then you're gonna wanna WISHLIST this sucker:
store.steampowered.com/app/3…
KJDev retweeted
#Asemulator v1.0.0 releases on August 28th! 🎉
The Top-down and Side-scroller templates will be available on the same date.
Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite!
Reposts highly appreciated~
KJDev retweeted
You know it's a crazy day when I cannot shut up about something I've done today, so here's a walk around for one of Vagrant Story's areas using my renderer for the #GodotEngine!!
#VagrantStory #squaresoft #squareenix #indie #gamedev
KJDev retweeted
FOREBORN is OUT!
Play it now: twistandscream.itch.io/foreb…
In a future of hyper-advanced technology, the unborn can decide whether they should be born by experiencing their future lives in a simulation.
#game #indie #unity #blender
KJDev retweeted
Some behind the scene 😾
What we see VS what you see
🟢 Follow on Kickstarter! (link in bio)
KJDev retweeted
Photo I took vs texture I made
what you guys think?
#gamedev #indiedev #Stylized3d #GameArt #indiegamedev
KJDev retweeted
even statues have a sweet tooth #lowpoly





































