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Introducing... Karen Warfare
Built with Opus 5.5 in 1 day
Make the internet fun again
@threejs #threejs #gamedev #indiegame
Introducing OG Clash - the game I'm most proud of so far
OG Clash is a browser-based survival shooter where - alongside allies - you defend against waves of zombies, activate and defend 3 summoning rituals, then take down the final boss/titan: Kolgrim. You can use guns, swords, bows, upgrades, perks, builds, first- and third-person POVs, and much more
This was my first game built outside of @threejs and was (1) a test-run of the @kaigen3d C game engine by @gdechichi as well as (2) a showcase of the native and portable identities from @opengameio: OGs (more on that soon!)
I also made this whole cinematic trailer/video with Claude Code
It still blows my mind what someone who has never done game development can do with these models in just a few days… and even crazier thinking through what actual game devs/professionals can and will produce when they leverage this technology
More takeaways on Kaigen, raw gameplay footage, and how I approached making the game and trailer in thread
Play at ogclash.io (desktop and mobile)
#gamedev #indiegame
Alright... Introducing "Trailer Park Warfare: Neck Beard Edition"
Karen Warfare --> Trailer Park Warfare (by popular demand)
Like last time: built with Opus 5.5 in 1 day
On a mission to make the internet fun again. Too much fun
@threejs #threejs #gamedev #indiegame @Asmongold
ball-zee retweeted
Fuck it two for one, check this demo out. World models are going to change the world. Used a photo of my grandma's old house and @ViggleAI 's JST-2 to make a splat and made this quick tech test.
The mirror piece particularly blew me away.
Truly mind blowing shit. "Ready Player One" is uppon us.
#worldmodels #ai #IndieGameDevs #threejs @threejs @claudeai #vibecoding
Hood Warfare --> Karen Warfare --> what is next?
Introducing... Karen Warfare
Built with Opus 5.5 in 1 day
Make the internet fun again
@threejs #threejs #gamedev #indiegame
NO WAY someone decomped all 4 maps of the original cod waw zombies directly in the browser
think this is first time all maps has been playable like this?
has controller support, online multiplayer / matchmaking w/ voice chat… and live video chat??
waw.fun
had to do it
introducing super mario zombies: all bo1 zombies maps in browser (no download), but zombies are replaced by 20+ mario characters
easy mode = start on round 10 w/ 50K points, all perks, upgraded wonder weapons
+ controller support
play at smz.fun
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Introducing Super Smash Royale, my best creation yet
Play Battle Royale in the browser with 45 characters from Melee + Brawl
Built in a few days with GPT-6 Astra, @ElevenLabs, @MeshyAI, @Blender and @threejs
Solo, multiplayer, and controller support
smashroyale dot io
😏 🤫
Startup Idea: Make a platform that hosts video games and makes them multiplayer.
Don't build an agent that builds video games.
Waste of time.
Build an agent native app that allows me to go to your site, copy a link, paste it into codex, claude or grok and say... "Please make this game multiplayer so i can play it with my friends"
And their agent will look at your docs and efficiently host and list the game on your platform.
Any type of game, just get the little things right like real time db, latency, and any other small details that make the games more fun.
Have a little friction as possible. And make it free.
After you get enough people on the platform implement a GAMEBUCKS... or something and let people add purchases to their games, and take a cut of that.
You'll find ways to monetize.
But only do games, and make the games on the platform discoverable.
GPT-6 Astra has shattered all priors with AI game creation
Introducing Astral War, built in a day with GPT-6 Astra Ultra (fast mode)
Astral War is a browser-based, CoD World at War inspired @threejs + @MeshyAI + @ElevenLabs remix (and massive upgrade) of Modern Claudefare - a game I built/released about a month ago via Opus 5
This model is a HUGE, step-function leap in visual fidelity, gameplay mechanics, and attention to detail - and the limits were much more generous compared to Fable 5.1. @sama and the @OpenAIDevs team cooked 🫡
Select features:
- Play as the living or the undead
- Solo or online multiplayer* with other players and bots
- Collect perks as killstreaks
- Controller support
- Voice chat (on private lobbies)
*Multiplayer has real authoritative game servers for online multiplayer, up to 12-person lobbies; first time trying this compared to Modern Claudefare/Der Koloss’ PeerJS implementation! Let’s see how it goes 🤗
Play at astralwar.io
This is wild… did not think it would be possible, but @mattshumer_ has once again shown us all how far these models can go
I ran an existing game I made with Kimi K3 last weekend through Opus 5 on High mode and the first-shot transformation it did in a single prompt was mindblowing
The entire map, all weapons, every interactive machine (pack-a-punch, perk machines, mystery box, teleporters, doors), sky, particles, muzzle flashes were generated with code - NOT pre-made assets
Game runs on Three.js; sound effects were fully generated with @ElevenLabs SFX + Voice Design/TTS for the characters
(sound on; transformation prompt and game link below to try it yourself)
The era of personal game creation has arrived
Made this CoD Zombies Der Riese tribute over the weekend with Kimi K3 @Kimi_Moonshot
Browser-based (Three.js), multiplayer w/ voice chat (PeerJS/WebRTC), & fully-generated audio pipeline (@ElevenLabs)
(more info/links below)
ball-zee retweeted
Replying to @harris
Aaron there seems to be a bug.
The 50x software Series D I underwrote last year shows comps trading at 5x?
Must be missing a 0. Pls fix.








