Professional Luminary | 3rd Place at TFT Fates Worlds | https://xitter.cf/t.co/vxDARv1Sen | Business Inquiries: [email protected] | Coaching: https://xitter.cf/t.co/Sq9BOzthqg

Joined August 2015
How funny would it be if Set 18 was the perfect case study on why vibe-coding is not a sufficient replacement for competent engineering. Haha just kidding…unless…?
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MY GOAT FeelsStrongMan
IM BACK BABY!!! As of last week, I’m the new Global Head of @TFT Esports at @riotgames. Words can’t properly express how excited I am to return to this game and community I love so much, with the opportunity to make things even bigger and better.
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I feel like for the past 2 sets launch patch has been excellent. But also like...if something isn't broke, you don't have to fix it. Or at least don't just take a sledgehammer to all the decent strategies. Overcorrecting on a good meta can only lead to a worse meta
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Generative AI: Disproves nearly century old Erdos conjecture TFT AI:
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RamKev retweeted
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change. ------------------------------------------------- I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud. To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future. To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world. ----------------------------------------------------- So…what’s next for me? I’m trying to figure that out. First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday. Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing. And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right. -------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy! -Mort
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Gave credit where credit was due for the initial balance of this set in the first patch, but then it immediately took a dip and flatlined for the remainder. Still not the worst set I’ve played, but I’m not gonna write home about it.
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Not going to give my opinion about the current drama because it doesn't fucking matter. I do, however, hate misinformed debates. Once you start blatantly lying (there was a punishment for Shituoren), that's not a good faith argument, you're just angry for the sake of being angry
This quoted post is unavailable.
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Build expectations on TFT sets relative to this cycle: Good - Bad - Bad. As much as I’d love for the game to improve set to set, this has been the writing on the wall for years once opens began. You’re less likely to be disappointed when you use this relative scale.
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There can't actually be this many people out here acting like Set 17 is somehow worse than other sets because there are "too many 3 star 4 costs" when the same exact shit literally happened last set.
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Set 17 (non-LAN set) having probably the best balanced launch patch of all time makes me way more excited about TFT than Set 16 and unlockables.
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Genuinely excited for the upcoming patch for the first time in a while. With this many changes, there will almost certainly be issues, but solid attempts have been made to address my biggest pain points of the set at the moment: econ augments, reroll, and rigid comp conditions
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Case in point for my last post: If a fully itemized 3 star 3 cost is only doing 2k more damage than an un-upgraded 4 cost, there is something critically wrong with how 3 costs are balanced/designed relative to higher cost units. I lost this fight btw
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Not sure these 3 cost odds address what I think is the bigger issue with 3 cost reroll currently: 3 costs are just weak. There has never been a point this set where I would prefer a 3* 3 cost over a 2* 5 cost, and barely over a 2* 4 cost. Just not worth the investment.
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This is more so the case with carries, and less so with tanks. It is something that you especially start to notice when trying to play for a 3* 3 cost carry though
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Broken record here, but this 3* 4 cost issue would be a lot less prevalent if there wasn't a single click button that gave you 12 gold+a 2 star 4 cost, or 10 rolls and 2 dupes, etc etc. If I see a single 3* 4 cost get nerfed before an econ augment change, I'm gonna lose it
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My dislike of econ augs comes down to this: How econ is managed (especially early/mid) SHOULD be a key decision making avenue. When it’s dumbed down to “Did you get an econ augment”, it doesn’t sit right to me, and it de-emphasizes things like streaking/shop management.
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This reflects a major gripe that I have. One question that I’ve been extremely curious about for a while is this: What is the AVP for games where a player doesn’t have any econ augments? For me. this feels like a more interesting Q than looking at individual augment placements
My opinion on the level cost changes in Set 16. Mobile-friendly version in the first comment.
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Hi yes, I dislike these emblem changes. If I'm wrong and they're fine next patch, egg on my face, but these are very yucky.
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I think it's massively tragic that my "It clicked" moment of this set was me telling myself to just click econ augments. Overall fun set, but I pray every day that something is done about these things
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TFW you see damage changes are finally happening after over a year, but you realize there's no Udyr in the set:
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