She'll be back when gun realizes you have to make a good game rather than just yanking your license out of all competition and hoping that works
We welcomed the Halloween Chapter into The Fog a little over nine years ago, but the time has come for us to say goodbye to Lampkin Lane. The content of the Chapter will leave the in-game and first party stores on January 19th, 2026. All content unlocked before that date will remain available for players in game, but the Haddonfield Realm will no longer be accessible.
To celebrate their time in The Fog, the content of the Chapter will be on sale on all platforms by December 22, giving you a chance to unlock the Characters and Cosmetics before they leave the store.
Learn more 🔗 dbd.game/4pHl1iK
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i dont really get why ppl that mostly play killer are arguing they wont tunnel if they get basekit slowdown bc they "wont need to"
if survivors are all genrushing on the "stronger role", why would killers not continue to tunnel even if they thought they were the "stronger role"
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Asriel retweeted
killer mains are quitting because SKYBILLY WAS REMOVED WITH THE RELEASE OF THE ROOTS OF DREAD CHAPTER ON JUNE 7TH 2022
EVERY killer that has EVER quit was because of that one change and the player count will TRIPLE if you bring it back @DeadbyDaylight PLEASE YOU GOTTA BELIEVE ME
Replying to @OtzdarvaYT
Devs have explained that facecamping, slugging and tunneling have been listed as top reasons why players are uninstalling the game. I know that obviously Survivors are the majority of players in this 1v4 game, but it was a little strange to see them not mention a single pain point or reason why Killers might be quitting.
DBD is never gonna get better lmao
These changes- especially the antitunnel- will do nothing. Scrap them for that. But eventually something meaningful has to change with the optimal strats in this game on both sides. 1/2
Anytime I get any semblance of hope for this game, a new update or patch immediately kills it. I feel like almost every update since FNAF has been riddled with issues and killed a lot of players’ motivation to play. A lot of players don’t realize what these changes will do either
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Asriel retweeted
i need this so bad you have no idea
@DeadbyDaylight can we get another artists of the fog again pls
reinstalled dbd to see if the krasue nerfs and otr buffs fixed the game feeling awful and i could tolerate three matches total before getting off
idk what the devs can even do atp, killer feels stressful all the time and survivor feels hopeless all the time
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Asriel retweeted
my hot take is that making dbd “beginner friendly” requires more simplicity, not overcomplicating basic game mechanics. the tutorial is still outdated, there are nearly 300 perks, and almost 90 playable characters in the game!
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Asriel retweeted
There are some clear flaws but the amount of people concocting absurd scenarios to doompost about the patch are cracking me up. My current favorite is "I'll slug myself with Plot Twist for 90 seconds to give myself infinite unbreakable" like okay have fun with that.
At some point this community has to decide if they think MMR works or not because this antitunnel conversation has shown that most ppl only think it works when they want to use it to disregard the opinions of others.
i really love it when people say things like 'i don't ever need to tunnel to get consistent 4ks every match' it always makes me giggle
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Asriel retweeted
yep she absolutely still has it - peep this shit
- 1 transitions into 'start', moving to the screen's left to prevent obscuring ur view
- shake on the start adds intensity + tells u when to release ur charge
- corner ui elements shear inwards with fov change, emphasising speed
Replying to @davoodisatwat
who could've predicted this other than every singu player playing him at the time of his buff including all the ones that were playing chess pre-buff
still genuinely unsure who thought the premium 3 gen killer should've been buffed in ways that made him better at it
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It's very concerning that the kill rates were possibly this inflated by burnouts that were ruining games THIS OFTEN.
This is an avenue for buffing killers in ways I don't think they'll need, and I hope sincerely that things even out with time.
Replying to @OtzdarvaYT
6. Perhaps the scariest theories of them all; the community killrates have ALWAYS been inflated by people killing themselves and the go-next prevention has actually worked. If this is the main force behind the stats drop, it'd be an absolutely devasting testament to just HOW BAD things were before this change.

























