I make games, I guess (◠‿・)

Madrid, Spain 🇪🇸
Joined January 2020
I LOVE SHADERS RAAAAAHHH!!!!! #gamedev #screenshotsaturday #indiedev
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We deadass don't know how to make games anymore
The Legend of Zelda: Ocarina of Time remake - faithful interpretation using modern technologies First look at the game
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Kraken Combo retweeted
I LOVE SHADERS RAAAAAHHH!!!!! #gamedev #screenshotsaturday #indiedev
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Kraken Combo retweeted
Here's Nitro Mage, our entry for GMTK 2026, where you play as a Wizard with a detonating bomb :) Link in comments, go play it! @Yavi_GameDev #indiedev #GMTKJam #gamedev
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The idea was to make a Bayonetta/Devil May Cry game where your main attack is detonating a bomb, and you can speed up the countdown by pulling off combos! We still have a few hours left to polish before the jam ends. So nervous!! @Yavi_GameDev #indiedev #GMTKJam #gamedev
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Update, I MADE A BOMB WIZARD NOBODY CAN STOP ME!!!! I love making character controllers #gamedev #indiedev #GMTKJam
I'm trying something new with @Yavi_GameDev for GMTK 2026, can only say that I'm in love with the character! ❤️ #gamedev #indiegame
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I'm trying something new with @Yavi_GameDev for GMTK 2026, can only say that I'm in love with the character! ❤️ #gamedev #indiegame
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Spent the whole morning trying to import an old Unity project that would freeze my whole PC, had to restart like 20 times. Checked RAM. Checked GPU. It was Windows Defender all along. It's just malware at this point man.
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This might be too much, but I'm thinking... what if I made tilted or over the shoulder weapons? I think I still prefer the standard view, but it could look pretty cool during attack animations. What do you guys think? #gamedev #indiedev
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Got reminded of that Mario 64 video while working on my game lol. Turns out rotating a platform by 30° instantly makes it way more interesting. My philosophy for this game is: if there's a cooler way to do something, why not go for it? #gamedev #indiedev
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Kraken Combo retweeted
I swear I always run into THE WEIRDEST BUGS, WHAT IS THIS??? #gamedev #indiedev
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Here's a little dev secret. All my damage numbers are pre-rendered in a spritesheet 😳 Needed a simple way to render pixel-perfect numbers, and this was way easier than dealing with Unity's world-space UI. So it's just a quad, one material, and a tiny texture. #gamedev #indiedev
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After 23 days of dev, I finally rebuilt my UI system and I’m honestly pretty happy with how juicy it turned out!! Also added dual wielding for weapons (staff + healing here), enemy stun states and more :) Feels good to finally get back to high level coding <3 #gamedev #indiedev
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Not to be that person, but you can still do "2.5D games" without turning bloom to 300% I'm not using any PBR setup, but seeing every 2D-HD game looking so similar is kinda sad, style is important. FF Resonance looks cool tho! #gamedev #indiedev
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I swear I always run into THE WEIRDEST BUGS, WHAT IS THIS??? #gamedev #indiedev
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NEW XENOBLADE ANNOUNCED LETS GOOOOOOOOO!!!!!!!!!
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In today’s episode of “I added this because it looked fun,” I made the minimap of my game in the style of the old Monster Hunter games. #gamedev #indiedev
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Spent way too long making pixel art volumetric shadows. It's very tricky to get correct, but I think it's completely worth it, love the effect!! <3 Also yes, I used magic to make it run at a decent FPS lol #gamedev #indiedev #pixelart #screenshotsaturday
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Quick peek at how I build environments with Sprytile for my games :) Really considering starting a devlog series on YouTube to share how this game is coming together... #gamedev #indiedev
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