Started writing my own graphics engine on the C64 about a week ago and borrowing some Last Ninja assets to see how it performs. Turn out, it performs very very well! 😃
Presently 3555 bytes for the program and 1790 bytes for graphics. Still things I can do better to save RAM.
Raise your hand if you are coding in assembly language and not slacking off using some higher level language. 👋
Exactly this.
Even today computers estimate the value of something simple like "1.0", double precision has it more looking like "1.000000000001" or "0.999999999999".
Decided to go old school today and make a C64 style software renderer.
What game should I attempt to recreate?
#ScreenshotSaturday















