LWJGL 3.4.2 released!
Release notes: github.com/LWJGL/lwjgl3/blob…
Download: lwjgl.org/download
LWJGL 3.4.0 released! Highlights:
* SDL 3 bindings
* FFM-based backend, without JNI or sun.misc.Unsafe
* Runtime bindings generation with the ClassFile API
Full release notes: github.com/LWJGL/lwjgl3/blob…
Download: lwjgl.org/download
LWJGL retweeted
Replying to @LWJGL
We plan to use the same ideas to make JavaFX and SWT work too. The feature is built on top of the capabilities of Cheerp, our C++ to JavaScript/WebAssembly compiler.
LWJGL retweeted
🚀 CheerpJ 4.1 out NOW! 🚀
SOTA #WebAssembly JVM that runs large scale #Java applications, applets and libraries in the browser.
In this release:
* Java 17 support (preview)
* Improved Java 11 stability
* Improved mobile support
labs.leaningtech.com/blog/ch…
I created a Blog Article about Perspective Rendering of Isometric Graphics.
Blog: noblemaster.com/blog/post/20…
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
LWJGL retweeted
#CheerpJ 4.0 is here! Read the latest blog post by @alexpignotti and @smmdr where they go into details of this release! What's new? Java 11 support and more 🚀 !
labs.leaningtech.com/blog/ch…
#webassembly #leaningtechnologies #compilers #java #legacy #webdev
LWJGL retweeted
Continuing my work on automation this week with these auto-harvesters. Still a work-in-progress and they don't actually harvest yet, but they're coming along nicely! #gamedev
LWJGL retweeted
Java Minecraft in the Browser browsercraft.cheerpj.com/ (news.ycombinator.com/item?id…)
The first LWJGL 3.4.0 snapshot now includes bindings for the wonderful SDL 3 library by @slouken & @icculus!
Available builds for FreeBSD/Linux/macOS/Windows, across all architectures we support.
Many thanks to @eigenraven for the contribution!
How to triangulate a polyline with thickness jvernay.fr/en/blog/polyline-…
LWJGL 3.3.5 released!
Release notes: github.com/LWJGL/lwjgl3/blob…
Download: lwjgl.org/download
LWJGL retweeted
New Java to WASM GC Transpiler: Run Java in the Browser, No Plugin Required teavm.org/docs/release-notes… (news.ycombinator.com/item?id…)
LWJGL retweeted
New Post: Introduction to LWJGL buff.ly/3ZeL6dW
LWJGL retweeted
New Article released 🚀
blog.frost.kiwi/analytical-a…
Comic Slide 08 of the Upcoming Alien Chapter 08! 👽Coming December 2024!
Steam: store.steampowered.com/app/3…
#retrocommander #rts #indiegame #indiedev #gamedev #gaming #libgdx #lwjgl
LWJGL 3.3.4 released!
All bindings updated to latest versions, added msdfgen bindings. Now with support for FreeBSD x64, Linux RISC-V 64 and Linux PowerPC 64 LE.
Release notes: github.com/LWJGL/lwjgl3/blob…
Download: lwjgl.org/download
LWJGL retweeted
🤖 Battledroid is funded! 🎉
Self-Propelled Exploding Chickens to all of our backers!
🐔 kck.st/452JepW 🐔
🤖 #voxel #autobattler #kickstarter 🤖 #gaming #indiegames #indiegamedev 🤖
LWJGL retweeted
It's just wild that someone was able to make this in the Starsector engine! Very cool stuff.
reddit.com/r/starsector/comm…
LWJGL retweeted
Terraforming a forest in my automation game Skyformer!
Wishlist 🙏: s.team/a/2305210
#indiegame #indiedev #lwjgl
LWJGL retweeted
an edited/improved version of this tweet as a "blog"post is now up
(linking to hackernews page instead of directly to the post because i intend to game the algorithm and have absolutely no shame)
news.ycombinator.com/item?id…















