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Battlefield(メイン)でTOKAI_Server_JPNを運営するLab_TOKAI_WiLM(Lab_WLM)です。
なんかWardogsもホストするみたいです。
コミュニティマネジメント・サーバー運営・イベント開催・ルールやマップ制作をしています。
活動内容・参加案内はこちら。なおBlog更新は遅め
lab-wlm.hatenadiary.org
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注意
アップデート直後のために予期しない不具合トラブルが発生する可能性がありますのでご承知おきください。
チームバランス維持、および待機改善のため3マップ毎にサーバーシャットダウン、エクスペリエンスをコード変更し立て直します。
このアカウントかTOKAI_ServerDiscordを要確認!
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#BF6 #TOKAI_Server_JPN
11/11「水曜日」
コンクエストしよう!
☆制限
グレポン、ELR-40、Z84M禁止
『兵科専用武器』
☆時間
21:00~23:00 2時間で濃くやろう!
☆マップDAY2ローテ
画像参照(2時間でいけるとこまで)
☆入り方
画像参照
☆エクスペリエンスコード
当日このアカウントで
🤖 Made with AI
サーバーブラウザで何が変わるかと言うと
・マッチ後解散しなくなる
・過疎マッチに投げ込まれるのを避けられる
・コミュニティサーバーに入りやすくなる
・バランス破綻したゲーム
は変わらないし
・ゴースティング
は悪化する可能性がある
あと何があるかな?
まー正直、サーバーブラウザで全てが解決する様な…いや、明言してないけど物凄い期待をしているポストをたまに見るが
別にそんなことはないからな
The server browser isn't going to do much of anything btw. Will get shit for saying that, but it's true. It's just a QOL addition to BF6 that we should all hope translates into a day 1 core feature of BF7.
The browser will allow you to enter a frustrating game of BF6 more easily, form server communities, and help lower population regions. Great, it's basically allowing people to play the game a little more consistently and easily. Unfortunately, it's still the same game with the same deep core issues that aren't going to be addressed.
The community is correct for saying the server browser should've been in the game from launch, but truthfully it's a drop in the bucket compared to the amount of work BF6 needs.
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色々ツッコミどころはあるが凄い。
凄いけどツッコミどころしかないのも凄い
I decompiled probably my favorite game ever: Battlefield 1942 and I put it on the web with multiplayer for you to play here:
👉 bf1942.pieter.com 👈
(It's the free shareware demo)
It was way harder than the other ports like Quake and DOOM I did because they already had lots of open source projects and work behind them
In case of Battlefield 1942 there was literally absolutely nothing to work on top of, nobody had ever ported it and there was no open source engine for it, nor did the makers ever open source it (like id Software did with Quake 3)
I tried it 6 months ago and essentiay gave up but I tried it today again with Opus 5.5 asking "can you try port the BF1942 demo in this folder to web"
So me and Claude Code (well let's be honest mostly Claude Code) did crazy shit today:
- it disassembled the x86 raw machine code to find 57,000 x86 functions
- it translated each x86 function into a C function (mov eax, [esi+0x110] becomes eax = READ32(esi + 0x110), I have no idea what any of this means btw)
- it outputed 100,000 lines of C
- it then compiled that to WebAsswmbly with Emscripten
- there were 300x Windows and Direct3D functions used which we had to rewrite to WebGL 2 and OpenGL to work on the web
- then we had to build our own network stack so it could connect to our multiplayer server via WebSockets
I have no idea how it did any of this but it did it and it seems to work! 😊
Come play and report any bugs here!
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