Indie game PR agency. Every video game, no matter the size or scope, contains something brilliant. We’ll tell everyone about it.

Joined August 2020
Looking for something to play this weekend? Check out the demo of Ravenous Greed from @LillymoGames at #SteamNextFest ! 🐦‍⬛Ravenous Greed - coming to PC and consoles early next year! 🪙 Steam link in comments ⬇️
Lillymo Games is participating in #steamnextfest with our title Ravenous Greed. Any other indies participating, post links to your games in the replies. We would love to check out your games! We plan on recording a video playing other indie game demos in the event soon.
1
2
4
250
Today marks 6 months since the release of Saint Slayer. Thank you to everyone who joined Rudiger on his journey. Stay tuned for news on the Physical PS5 release coming soon.
7
2
2
62
6,106
Next Fest has begun! With it Pacer is soaring in with a new update to the Ravenous Greed demo. More story content with a host of additional changes & adjustments. Wishlists and feedback are appreciated. #SteamNextFest
3
3
1
17
2,131
Saint Slayer Physical PS5 copies have arrived at Lillymo. Stay tuned for further details. Thank you to our partners at @eastasiasoft ❤️!
18
6
4
146
14,268
Lillymo Behind the Curtain Episode 3 Barry Johnson, @Johasu232 and @lazervgm discuss the development of Saint Slayer, breaking down Stage 19 - Parapets.
1
3
1
14
2,356
Tonight we are recording Lillymo Behind the Curtain Episode 3. It will be focused on Saint Slayer, specifically breaking down Stage 19 - Parapets. If you have any questions for us post them here and we will answer them in the video.
3
2
27
6,136
Lillymo Behind the Curtain Episode 2 - Ravenous Greed Stage 1 and Menus/Resolution. Barry Johnson and @Johasu232 go over Ravenous Greed development.
2
4
1
24
3,751
Ravenous Greed will be taking part in Steam Next Fest. You can play the demo now, as we continue to improve it in the lead up to the event.
8
2
33
4,400
The results for the @itchio GBJam are in. This was our first time doing a game jam and we are happy with the reception to Ravenous Deep. This mode has been brought into the demo and full game (Ravenous Greed) in an improved format. We look forward to improving this mode further.
11
3
44
7,317
Ravenous Greed is the first entry in our Green Series of games, however you can play the game in many different colours.
5
2
1
37
13,715
We are proud to debut the revel trailer for our next game: Ravenous Greed. Ravenous Greed is the first game in Lillymo Games' Green Series.
20
22
2
164
59,730
Ravenous Deep is now live and playable on @itchio . Check it out and let us know what you think! We will be making a few last minute changes tonight before submitting it as final to the GBJAM.
1
3
1
13
2,346
Check out Ravenous Deep, our GameJam entry to the @itchio GBJam14! A Game Boy style fishing game, all about finding treasure and earning gold. You can play it for free in browser on your computer.
1
3
18
2,783
Ravenous Deep will be fully playable on @itchio tomorrow as part of the GBJAM!
1
1
1
18
2,541
We have an update on our GameJam submission Ravenous Deep! Take a look at how things are coming along. This mode will be included in our upcoming game Ravenous Greed as well! The GameJam submission will be fully playable in browser soon on @itchio !
1
3
1
24
3,054
Ravenous Greed announced for Nintendo Switch nintendoeverything.com/raven…
2
6
1
28
6,013
Ravenous Greed coming early 2027 to consoles and PC - this one is oozing with variety and Game Boy era nostalgia!! Demo coming soon - wishlist on Steam now! Stay tuned for coverage and review request info...
Announcing our next game: Ravenous Greed. The first entry in our “Green Series” of games. A series that features gameboy resolution for gameplay, and 4 shades of green. Today we are sharing the game’s title screen and launching a steam page. Expect a full trailer and a demo soon.
3
14
671
LambSmith retweeted
Hey folks, I'm launching a website today: videogamescritic.com It started as a little database I built for myself. I use Metacritic and OpenCritic a lot and they're clearly useful, but to me as a designer the user experience always felt a bit lacking. Then the thing kept growing, and at some point I realized it had become genuinely useful for any gamer, not just me. So here it is, for everyone. My main problem with the existing aggregators: Their scores tell you how the press felt about a game, not how players did. That made sense 20 years ago. I cared a lot what GameSpot gave a game back then. But today we can actually measure how players felt, and to me that will always matter more than how the press did. On videogamescritic.com, players hold at least two-thirds of every score, by rule. Press still counts, it just can't outvote the people who bought the game. The other big problem: Those sites rate a game once, at launch, and then never really touch it again. But that's not how games work anymore. A game can launch rough and get patched shortly after, but on Metacritic and OpenCritic it carries that scarlet letter forever. No Man's Sky is the obvious example: Famously rocky launch, and Hello Games has spent the years since relentlessly improving it. Its Metacritic score has never moved. On videogamescritic.com it launched at 50 and sits at 82 today, because scores here are LIVE: launch-era reviews fade out over time, and reviews written after a significant patch count the most. When player sentiment changes, the number changes. Simple. And since press does still count, I ended up reviewing the reviewers too. Every outlet and creator gets a trust score based on one question: When they reviewed a game, did players end up agreeing? You can see who consistently calls games the way players see them, and who doesn't. Again, simple and fair. And everything is transparent. Every game page shows exactly how its score was computed, and the full methodology is public. No editorial opinion, no magic number. Anyway, I hope you get a kick out of it! Even just as a way to see the best games on each platform, find something you missed, or browse a site that isn't wallpapered in ads, I think it's already pretty useful. Enjoy!👍❤️
483
667
206
5,340
1,379,285
🌙 The long-awaited Steam demo for Stories of Somnia is here! 🌙 • Inspired by Paper Mario, Pokémon, and Dark Cloud • 100% solo-developed, made in Godot • Exploration-first JRPG with the bones of a Metroidvania The demo is 2+ hours of content. Go try it!
12
31
8
184
19,868