Lance (@LanceFPS) header
Lance (@LanceFPS) profile picture

Currently without a team #LFT. Last seen in @Rainbow6Benelux. Software Engineer https://teapaw.org/t.co/I9ywE60wDA

Nederland
Joined September 2017
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R6 players and analysts: AfterScrim is in open beta and I need your honest feedback. It turns your Siege replays into 2D round replays and stats. The full version is free until the beta ends. What would make it useful for your team? afterscrim.com #R6Siege #RainbowSix
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You can also upload official matches of your opponent. AfterScrim analyses all the data to give your team a better insight in what your opponents do, including ofc the 2d replay. Feedback from analysts would be great on how to improve this part of the application to give value.
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Find out what happened during each kill. Quick 5 second replay of each kill and the situation around it. Check it out for your own team 馃憠 afterscrim.com/
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Added improved graphics, animations and assets. Throwables can be displayed, from flashes to C4 to Airjabs. Also added weapon, ammo count and utility. Next up is to improve the visual for broken walls and floors. And add better quality maps for the rest of the map pool.
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Now replaying Rainbow Six Siege matches in 2D, straight from the .rec file. Extracted: - Teams, winner, win reason - Operators, loadouts, spawns - Positions and aim at ~30 Hz - Health, downs, revives - Kills, headshots, every shot - Plant and defuse - Reinforcements, barricades
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Currently also working on an webapplication to easily upload the match replay, automatically extracts all information and displaying it as stats for the whole team to view. Some example on how it should look like:
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Currently tweaking the match replay, to improve the map overview. But also including visually displaying utility and throwables being used. Mostly limited to available assets, so if someone know that would like to help contribute to this project let me know.
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Went 3d, but now I have disco dancers... Its progression I guess. #GameDev #R6EsportManager
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The foundation of the match engine works. Really happy with the result so far. AI seems to take different decisions each round. R6 Esport rules also work as intended with the correct round format. Next up is to create reinforced walls, soft breach and hard breach logic.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping. I'm wondering what you would like to see, and what features really needs to be included. Let me know! UI is not final.
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So what has been implemented: - Actual aim, besides the FOW a FOV has been implemented aswell as a physical aim that decides, among many factors, if a shot hits. - Communication between players (Although not perfect). Intel is shared among the team but needs tweaking and improve
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- Drone and camera's to provide additional information. The usage by defenders need some tweaking. - Leaning to keep the exposed body to a minimum. Although the visualisation feels a little bit janky. (As if beaulo peek is back) - Dead team mates can use camera's and drones.
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Slowly starting to get somewhere. Had to rebuild the entire match engine. Players can now walk on the map to a specific point and go through doorways. Next step is to make goals that the AI wants to achieve, like killing the entire team or plant the bomb.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping. I'm wondering what you would like to see, and what features really needs to be included. Let me know! UI is not final.
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Another great thing I've managed to do is actually recreate an R6 map from an image/svg. I do have some manual steps to declare what is a walkable area and walls/doors in paint, but a script is able to extract that and create it as an usable map in game.
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One of the thing you'll be able to do is to train players on specific operators. Some players are more experienced in certain operators then others, which will impact their ability in the match engine. It will also be a factor to take keep in mind when building your team.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping. I'm wondering what you would like to see, and what features really needs to be included. Let me know! UI is not final.
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Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping. I'm wondering what you would like to see, and what features really needs to be included. Let me know! UI is not final.
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Any cool projects lf2 players? Me and @xaknu are together looking for a team.
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LFS 21CEST, 2 maps
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LFS: 30.05, 21CEST 2 maps. 31.05, 19CEST 3 maps.
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Lfs 20/21 cest 2 maps
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Still looking for options, send me or @r6s_uniq a dm
LF2 player for new project with @xaknu. Decent availability. Any role. English or Dutch speaking. Dm for info.
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