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Joined September 2015
Quesmo retweeted
The first Hytale early access chapter is now live! Stay tuned for updates in the coming weeks as we work towards cozy content, itemization, and much more to turn this into a proper sandbox RPG.
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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Quesmo retweeted
Hytale Chapter I Releases OCTOBER 12TH, 2026
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Quesmo retweeted
I'm honored to share that the official documentary Technoblade Never Dies is now in production! You can submit testimonials, fan art, animations, and so on here: technobladeneverdies.com/ When I got the opportunity to be part of this documentary, I had one special request: involve the Technoblade community! It's been a pleasure working with everyone involved to get this into production. After my first meeting with the director, Steven Lake, I knew he was the right person. He truly understands what Technoblade meant to all of us. Please check out the video on the website to learn more about his vision! For Hypixel and me personally, it was important to help make this documentary happen as a thank you to Technoblade and his family, a thank you for all the great memories and opportunities he gave us. I don't think I'd be where I am today without him. Even before the fame, he helped shape Hypixel behind the scenes and was such a good person to be around. It's also been a pleasure to work with one of Technoblade's artists, @jester_u, on the artwork for the website such a wonderful person! Please note that all of Hypixel's profits from this doc will be going to charity. My honest goal is for my two young kids to see this documentary, learn who Technoblade was to all of us, and get inspired. Again, thank you, Alex, for all the great memories. We miss you dearly. Technoblade never dies.
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Quesmo retweeted
Just released the Hytale in-game mod browser and much more in Update 6! Starting next week, we'll begin the weekly pre-release rollouts for Chapter 1. That means new content is coming! Time to have some fun. We will be accelerating production even further and hiring again very soon.
Hytale's Update 6 is now LIVE! 📢 13 weeks of pre-release went into this one. Headlining this update we now have our first version of the in-game mod browser, 4 separate Hardcore modes, new Creative Tools, and so much more! ▶️ Read it here: hytale.com/news/2026/8/updat… FEATURES & HEADLINE UPDATES - In-game Mod Browser - Hardcore Modes (4 separate modes to choose from) - Color Tool for Creative Mode (Coloring, Gradient, and Shading) - New Block Palette Presets - Networking Improvements - Gyro Controls - New cosmetic cape to unlock - Builder Tools now support selections of up to *16 million blocks*! - Players can now collide with rotated entities, opening up a slew of possibilities for modders and creators! Thank you for all your continued support and feedback! 💚 #Hytale
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Quesmo retweeted
I am proud to announce to have implemented a fully physics driven 9k blocks ship in @Hytale. Wind force field, flag and joints movement, buoyancy and basic fluid simulation, walkable and controllable moving platform More technical details in the comments #hytale #hytalemodding
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Quesmo retweeted
Having a blast working on Chapter 1 of Hytale Early Access with the team, my apologies for being a bit quiet on socials! We have unlocked some insane tech, can't wait to share. This game is going to be awesome. Keep your expectations high.
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I've just added a tool to build paths for your towns in Aetherhaven! You can choose between a couple different styles or configure your own! @Simon_Hypixel Have you considered adding spline building tools to creative? I think it would be a really useful addition! #HytaleModding #Hytale
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Quesmo retweeted
Next up for Hytale: friend lists and server discovery! Friend lists are coming to pre-release this week: you'll be able to see when your friends are online, jump into their world, invite them, or join the server they're playing on. A few days later, we'll open applications for servers to be listed in a new in-game server browser. It's been about 3 months, and some great community servers have already come together nicely! FYI, we've been working on the server's performance and will keep at it, but now feels like the right time to start letting players find these servers in-game! A blog post is coming that will lay out how server discovery will work going forward. Note that update 5 isn't a big gameplay content drop, but there's a lot happening under the hood. We're deep in engine work, performance, overhauling crafting and progression, and part of the team is also working on our first major content update, Chapter 1. And there's a lot of cool stuff we're working on beyond these updates. We'll share more in the coming weeks! As a sidenote, the team is growing, and we will be hiring a lot in the coming months! We have a lot of work to do for years to come. BTW, the next wave of hires is going to heavily focus on adventure content: World Gen / NPC / Dungeons, and so on. Lots to do before the game leaves early access!
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Quesmo retweeted
Since this post, we've brought on some incredible talent. Last week, I approved major changes to the crafting and progression direction. Complete overhaul of the foundation. This will redefine the future of the game. Every system, every update we build from here, sits on top of what's coming. Can't share details yet, but this is the biggest shift since we got the game back. More soon.
Hiring automation & tinkering devs/designers for Hytale! We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize. The design challenge is to make it feel like a natural extension of the game, fully optional, easy to engage with at a small scale, yet capable of deep complexity and automation for players who want to go further! Tag a dev or modder who builds this kind of stuff. I’ll be scouting in the coming weeks, and roles will be open to apply for if needed by then!
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Quesmo retweeted
Pre-Release Patch Notes (Mar 5, 2026) Update 4 (Part 3) Enable via Launcher → Settings → Pre-Release I promised to bring proximity voice chat before buying back Hytale, and here we are! Friendslop minigames are gonna be crazy fun! 𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦 - Proximity Voice Chat is here! You can now communicate with others via spatial, distance-attenuated voice in the game worlds! - Voice Chat is disabled by default. You may enable it from the Audio Settings menu. - New console commands for client and server can be found for Proximity Voice Chat at .voice and /voice respectively. - Modify your audio preferences, including input device, input level, noise suppression, and input mode. If you prefer using Push to Talk, you can also bind your preferred hotkey. - The farther you are from others, the more distant they'll sound, and these settings can be configured by a server op. - Players communicating within range of you will be displayed, along with how they currently appear. Talking will also animate your Avatar! - Players who find themselves submerged or in reverberant locations might notice that they sound a little different. 𝗔𝗩𝗔𝗧𝗔𝗥 & 𝗖𝗢𝗦𝗠𝗘𝗧𝗜𝗖𝗦 - Added 7 new Hairstyles: - Afro, Big Afro, Frizzy Buns, Long Dreadlocks, Puffy Twin Dreads, Dreads Fade, and Star Puffs - Updated 3 Hairstyles: - Puffy Bubble Braids, Afro Puffs, and Puffy Bun 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - A new Decorative_Potion_Template has been added. Blue, Green, Iridescent, Pink, Purple, and Orange Potions are now Decorative Potion items. - All consumable potions now use the Potion_Template and have item Quality levels. - Normal and Large potions have updated models. - Iridescent potions have updated textures. - The crafting requirements for Health, Stamina, and Energy potions have been reworked. - Health Potions: - Lesser Health Potions now restore 15% health instantly and another 15% after 5 seconds for 30% total restored. They have a stack size of 5. - Small Health Potions now restore 15% health instantly and another 30% after 5 seconds for 45% total restored. They have a stack size of 10. - Health Potions now restore 25% health instantly and another 35% after 5 seconds for 60% total restored. They have a stack size of 5. - Greater Health Potions now restore 25% health instantly and another 50% after 5 seconds for 75% total restored. They have a stack size of 10. - Large Health Potions now restore 35% health instantly and another 55% after 5 seconds for 90% total restored. They have a stack size of 1. - Stamina Potions: - All Stamina Potions are consumed faster to account for default stamina regeneration. - Lesser Stamina Potions now restore 30% stamina instantly and have a stack size of 5. - Small Stamina Potions now restore 45% stamina instantly and have a stack size of 10. - Stamina Potions now restore 60% stamina instantly and have a stack size of 5. - Greater Stamina Potions now restore 75% stamina instantly and have a stack size of 10. - Large Stamina Potions now restore 90% stamina instantly and have a stack size of 1. - Energy Potions: - Lesser Energy Potions now generate 30% signature energy over 30 seconds and have a stack size of 5. - Small Energy Potions now generate 45% signature energy over 30 seconds and have a stack size of 10. - Energy Potions now generate 60% signature energy over 30 seconds and have a stack size of 5. - Greater Energy Potions now generate 75% signature energy over 30 seconds and have a stack size of 10. - Large Energy Potions now generate 90% signature energy over 30 seconds and have a stack size of 1. - Added Copper and Iron Sickles, craftable at the Farming Workbench. - Sickles may now be swung repeatedly by holding down the input. - Added Pink Crystal Shards, dropped from Pink Crystals. - Added the Crystal Shard resource type, and parented all other Crystal Shard colours to Ingredient_Crystal_White. - Gold Ingots can now be converted to Gold Bricks using the Builder's Workbench. - Empty Small and Large Potion Bottles can now be crafted at the Alchemy Bench. - Blood, Storm and Azure crop seeds are now crafted at the Alchemy Bench and have had their crafting requirements changed. - Crystal Fertilizer has been added which is a requirement for Blood, Storm and Azure crops. - Blood Leaf, Storm Sapling and Azure Kelp now each have unique requirements to grow. - Blood, Storm and Azure plants no longer drop seed recipes as they are no longer required. - Blood, Storm and Azure plants can be salvaged at the Salvager's Workbench to produce their respective petals. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 - Removed Tiers 9 and 10 from the Farming Bench. - Added Tiers 3, 4 and 5 to the Alchemy Bench. - Updated the Zone1 Plains biome weather patterns. Fireflies will now appear more regularly. - Overhauled world-gen's Prop system, adding new modular features and deprecating monolithic ones. 𝗘𝗡𝗧𝗜𝗧𝗜𝗘𝗦 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦 - Defeated NPCs will now trigger death particles and drop items when their body disappears. - Temple Golems now each drop their respective gem type. - Earth Crystal Golems drop Emeralds. - Flame Crystal Golems drop Rubies. - Frost Crystal Golems drop Sapphires. - Sand Crystal Golems drop Zephyrs. - Thunder Crystal Golems drop Topazes. - Implemented conditional entity effect systems. This enables entity effects to be configured enabling them to be conditionally applied or removed. - Implemented a non-scaled switch response curve for the Combat Action Evaluator. This will enable the returning of an initial state value before a defined switch point and a final state value upon reaching it. 𝗔𝗨𝗗𝗜𝗢 - Added block sound clustering so that looping ambient sounds can be applied to large bodies, such as raindrops on water. - Added conditional ambient sounds so that ambient sounds can be applied to blocks during certain conditions, such as raindrops on windows. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Introduced two configurable world map radius limits: per-world and server-wide. - Added the ability to configure a per-world override on minimap radius. - Added the ability to configure a server-wide clamp on minimap radius. - Gatherable items now result in a 'Pick' interaction hint. - Doors, fences and trapdoors now result in an 'Open' interaction hint. - The mouse wheel can now be used to navigate through the emote pages. - Items used for Creative Tooling may now be marked as 'Technical'. - Added the 'Tools' category for bug reports and feedback. - Updated the localization that takes place upon disconnecting to cover more cases. - Cleaned up localization code. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Added an Asset Pack Save Browser that lets users select or create asset packs to save prefabs into. This replaces the previous behaviour of always saving to the server's default prefabs directory. - Merged the Anchor Tool into the Prefab Selector Tool. You may now set an anchor with SHIFT+R. - Added a hotkey to travel between the Prefab Editor World and the last world visited. By default, this is ALT+T. - Improved the Paste Tool preview performance. - Tints now support blending and varying opacities - Changes made with tints are saved to the tool's history. - Updated the NodeEditor to Noesis 3.2.1 - Added the /npc descriptors command, which generates an NPC descriptors file. - NPC templates have had the following adjustments: - They now have the following parameters visible: DeathParticles, DropDeathItemsInstantly and DeathAnimationTime - Action elements can now be selectively disabled with the Enabled flag. - The Beacon action's Range field can now be computed from template variables. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when a referenced entity effect was missing or had an invalid network index. - Tilling with hoes will now be prioritised over blocking if both a hoe and shield are equipped. - Updated farming tools to require specific items to build rather than specific resource types. - Watering cans should no longer skip valid blocks when watering. - Crude shovels now correctly reference Stone Rubble in their recipe. - Feedbags and Fertilizer are now categorized as Tools rather than Potions. - Updated the descriptions for Petal items. - Updated the descriptions for Rubble items to use the parent description only. - Burnt Praetorian Skeletons should now better adhere to gravity when using their charge attacks. - Mount movement settings should no longer linger if the mount is killed by a teleporter. - Spawn particles should now be fixed for NPCs. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Updated the River & Tile worldmap density to allow multiple biomes to be spawned. This should result in redwood biomes appearing within taiga portal worlds. - Floating torches may no longer be placed on the north side of Stone Pillars. - Furnaces should no longer attempt to process items when disabled. - Fixed an issue with Salvage Benches not processing items correctly. - Fixed BaseHeight positions not working with Offset Positions - Crops that are growing in the sunlight will no longer benefit from additional nearby artificial lights. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash when adding a number in the timeline editor. - Fixed a crash that occurred when selecting nodes on the Node Editor. - Fixed a number of stability issues relating to Undo/Redo with the Node Editor. - Fixed an issue preventing models being displayed within the Asset Previewer if the texture was too small. - Fixed an issue preventing 1x1x1 selections with the Selection Tool. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash when swapping cameras during world transitions. - Fixed an issue where holding down the 'Invert camera' key and changing between items on the hotbar could cause the camera to reposition rapidly. - Map markers now take into account map scaling when determining if they are being hovered over. - Updated some emote names to better reflect the animations played. - Fixed various issues related to localization.
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🚜💰 Nova atualização do HyFarming!🍓 Agora você tem novas plantações para farmar 🌾🌱 Venda suas colheitas, ganhe moedas, aprimore sua mesa de vendas para poder vender plantações melhores ainda! Use seu dinheiro para comprar ferramentas aprimoradas 🛠️ e também veículos como um trator! Dispute com seus amigos quem vai ficar rico primeiro 😎💰 Baixe agora e expanda sua fazenda ainda mais 🚀🌾 curseforge.com/hytale/mods/h… #Hytale #HytaleModding #Mod #HyFarming #GameDev
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Leveling system, stats system and ui are ready for our MMORPG, but we have a problem with item stats being randomized (like how in terraria you can get random modifiers for each sword) The game doesn't seem like it can handle dynamic items yet. @Simon_Hypixel Please help #Hytale #MMORPG
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Er.. I don't know how I feel about this... #Hytale @hytale Maybe this needs an update? 😂
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Quesmo retweeted
Improved version @Simon_Hypixel #hytale
The 1st Chicken Farm in Hytale , no sacrifice! ECO-friendly! #hytale
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🟩Estou Criando um mod para #Hytale focado em expandir sua fazenda! Novas plantações a caminho: 🍓 Morango 🍍 Abacaxi 🍉 Melancia ✨ Beterraba 🍐 Pera 🍊 Laranja 💦 Regador Aprimorado Qual outra cultura não pode faltar na sua horta? 🚜💨 #Hytale #HytaleModding #Mod
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Quesmo retweeted
Hytale Update 2 – Patch Notes (Pre-Release) Enable via Launcher → Settings → Pre-Release Cosmetics & Customization • New mask face accessories (available for all editions) • Armor slot visibility toggle (host-enforced for PvP/immersion) • New mouth variants: Vampire, Cute, Orc (all editions) • Berserker haircut tiling fixed • Updated haircuts, cape animations, petals & cloth visuals Gameplay & Balance • New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies) • Adamantite now requires a Thorium or Cobalt pickaxe • Pickaxe progression reworked: mining speed now scales with pickaxe quality • Faster rail karts (still not great, but faster!) • Tower exploit fixed (NPCs can now throw rocks at players) • Buffed polar bears and multiple skeleton types • All crops can now place produce in the world • Missing decorative light blocks added to furniture bench • Adjusted hide drops (Light → Medium for some NPCs like cows) • Added permission for world map teleporting • Magma Rhino Toad attack updates (…maybe accidental buff) World Generation • WorldGen V2 prepared for public documentation (modder support) • New Default_Flat & Default_Void templates using WorldGen V2 • Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only) • Major ore placement refactor in all zones – More ores, especially in Devastated Lands underground – Requires new chunks in existing worlds • Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks) Farming • Eternal crops no longer break from weapon damage • Increased tilled soil lifetime • Fixed soil decay under fully grown crops UI / UX • Improved editor block tooltips • Clothing color tooltips added • Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands) • Memory categories sorted alphabetically • Scripted Brush QoL improvements • Inventory interaction updates (e.g. new keybind to pull all items from chests) • Optional FPS counter overlay • Player markers added to compass • Ophidiophobia accessibility mode Audio • Added basic Rex sounds + additional audio fixes Bug Fixes, Tech & Stability • Server self-updater • Shadow improvements • Pick block works when hotbar is full • Asset editor documentation fixed • Mantling fixes • Keybind persistence fixed • Improved weather transitions (still not perfect, but smoother) • Teleporter offset fixed • Rail karts now consume & place correctly • Bed respawn in unloaded chunks fixed • Food particle tint updates • Major server stability, validation, ECS, localization & timeout improvements Important Notes We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday! Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
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Quesmo retweeted
It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life. Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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Quesmo retweeted
Community asks? Community receives! New upcoming feature: ability to hide helm/armor! Will be configurable on the server config for PvP/immersion purposes. Hytale Update 2 pre-release coming up this week! Thank you for your constant feedback and suggestions. We have a lot more QoL improvements, fixes, and features coming up!
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Quesmo retweeted
What do you guys think about sideways stairs 🤔 #Hytale
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We've been waiting 7 years for this. Huge announcement coming soon! It's time to change the game. (you already know what this is about 😉)
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