Lightweb Inc. 馃嚭馃嚫 Infrastructure Engineering Unbounded Solutions for a Small World (TM)

Texas, USA
Joined February 2011
Light retweeted
Replying to @Ckatoshi @LightBSV
Multicast is an Internet Protocol mode of transport that allows a user and the network to transmit one data packet to multiple recipients quickly and at once, without having to retransmit. Unicast is the one-to-one complement of this, that most internet traffic rides on today.
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I haven't run anything with PHP since like, 2006. People are really still doing this? It's like trying to keep CGI scripts alive. I mean, there was a time period where that was okay. That time has long passed.
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Bitcoin isn't speculative if it actually works.
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Traditional Observation: ISPs don't support MP-BGP at the edges and therefore won't support multicast over internet. Engineering path: Force multicast through a specific frame type only, and carry actual multicast traffic over a separate topology formed on top, peered directly.
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So when you want to step up like you know something more than I do, as if I haven't tested my own work, then prepare to walk away not feeling as big as you did before you served up your ill-informed opinion. I'll talk about this network engineering stuff all day long.
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I invite honest criticism, but I won't stand for idiotic commentary.
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Light retweeted
What is BRC-100??? BRC-100 is the standard way BSV apps and wallets talk to each other. The app sends a request in an agreed format; the wallet does the work, asks the user to approve when required, and sends back the answer. Here are all 28, grouped by what they do.
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Light retweeted
Just having a real, solid thing like a UTXO (spent or not) to identify flows in order to apply rate limiters is huge. Traditional IP packets do not come with this feature when every packet is different, such as with large-scale, coordinated Distributed Denial of Service attacks.
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The global BSV network scales best with multicast (one-to-many). You reach it by unicast (one-to-one). It can reach you either by unicast (one-to-one) or multicast (one-to-many). Unicast works over the internet today. No new wheels invented. No barriers. Ready now. Let's go.
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How about a simple web request? "I want to see CatPicture.jpg. Whoever can deliver it to me the fastest gets paid." That's possible when you're sending the request to many listeners at once, and it's very lightweight, and bounded by economics by being anchored to a blockchain.
When you use the internet today, you're pushing free data up unicast to any number of servers. You do this over and over in the background. Send your data up once to the network, and let the services compete over it. Accomplish more, with less, and stop giving everything away.
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Think bounties. Maybe regional, localized bounties even. The request doesn't have to go everywhere. Only where the topical subscribers are.
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One issue I see with the current (not future) state of SPV: Checks are about 10x slower in JS than in Golang.
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I'm testing SHA-NI enabled hardware vs non-accelerated. It's highlighted current shortcomings in language/libraries. I haven't dug into it further but I suspect further optimizations are possible.
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Data is a commodity so treat it that way. Expect more from it. Tell it to grow up and prove it's value.
When you use the internet today, you're pushing free data up unicast to any number of servers. You do this over and over in the background. Send your data up once to the network, and let the services compete over it. Accomplish more, with less, and stop giving everything away.
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When you use the internet today, you're pushing free data up unicast to any number of servers. You do this over and over in the background. Send your data up once to the network, and let the services compete over it. Accomplish more, with less, and stop giving everything away.
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Which side of the bridge do you want to be on?
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