
🎮 Co-founder @Path_Games (#DarkMass & #Insomnis) 💼 Head of Marketing @SelectaPlay 🎓 Master's Coordinator & Lecturer @VoxelSchool 🧡 Boosting #GameDev content
Madrid, Comunidad de Madrid
Joined October 2011
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¡Por fin llegamos a los 100K de wishlist entre las dos plataformas!🎉 #DarkMass
❤️Gracias a todos por cada una de ellas❤️🥹
🖤Steam: store.steampowered.com/app/1…
💙PS5: store.playstation.com/en-us/…
🧡Amazon: amazon.com/dp/B0H51PNKP2?lin…
Djinn 👻 retweeted
🎮 Nace PAL España: compara al momento el precio de cualquier juego físico de PS4, PS5 y Switch 2 en 9 tiendas españolas (GAME, Amazon, MediaMarkt, FNAC, XtraLife…).
📉 Mínimo histórico, ofertas del día y reservas. Gratis y sin registro 👉 palespana.com
Djinn 👻 retweeted
USA in Video Games | September 2026 Report
▪️Year-on-year total spend dropped -1% to $4.8B for the month
▪️Video game content spending declined -2% to $4.1B
▪️Hardware spend increased YoY by +12%
▪️Marvel's Wolverine was the best selling game of September, debuting as the 11th best-selling game of the year
▪️Marvel’s Wolverine generated the highest launch month sales revenue for a Sony published title since Helldivers II in February 2024
▪️PS5 was the best-selling console in both units and revenue, followed by Switch 2
▪️PS5 consoles sold increased +22% vs Sept 2025, revenue grew +43%
▪️Sony’s dollar share of the video game hardware market reached its highest point in a month since May 2025
▪️Xbox unit sales fell -27% vs Sept 2025, revenue decreased -2%
▪️Xbox console sales fell to an all-time September low (previous record low was a year ago)
▪️Switch 2 unit sales dropped -14% YoY, revenue decreased -12%
▪️NBA 2K27 surpassed Resident Evil: Requiem to become the best-selling game of 2026 YTD
▪️Total August 2026 video game hardware unit sales fell -15% vs a year ago to 559K units, the lowest total for an August month since 2013 (423K units)
▪️Spending on new physical software increased +5% YTD due to a 631% increase in spend on Switch 2 Game Key Cards, offsetting -3% drop across all other new physical media
▪️Accessories spending jumped +10% YoY
▪️Limited Edition Wolverine DualSense was September’s best-selling accessory in both units and dollars
Via: Mat Piscatella/Circana (formerly NPD)
#PlayStation #Xbox #Nintendo
Djinn 👻 retweeted
Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”.
Takes balls. Keep it up, indies! ❤️
Djinn 👻 retweeted
Replying to @SAGABCNGameFest
@SAGABCNGameFest Hemos asistido a diferentes charlas y actividades, como encuentro organizado por @ICEX_ y @mintradigital promocion mujeres en la industria, así como sesiones muy inspiradoras de @Scopely y @Gameloft_Spain sobre el fomento del talento femenino en el videojuego.
Ir al @SAGABCNGameFest #SagaBcnGameFest y encontrarme con mucha gente bonita ✨🩷. Se siente un poco como volver a casa 🩷🏠
¡Y una preciosa foto con @Deconstructeam lo merece todo💫!
Djinn 👻 retweeted
The point of "why pay creators" comes up a lot. Here's my take as a publisher who regularly does sponsored content.
1/ Creators are helping players find games they love => we're selling more copies => we want that ecosystem to flourish => we should help them pay their bills.
2/ We're not paying for coverage per se; it's for content to land on a certain date to elevate a newsbeat (announcement, playtest, demo, launch, etc)
3/ Nobody should pay creators whose audience doesn't fit your game. Ever.
4/ If a game can only score content via sponsorship, something is already quite wrong. Ideally, you want something like 10% sponsored, 90% organic.
5/ Sponsored content should always be marked. Full stop.
The fact that people are charging for coverage is baffling to me.
To add to this: if someone covers your game because they were paid to do so, that's reflected in what they say and how they act. It's coverage, but it's not worthwhile. And if their audience isn't relevant to your game, you might as well make a fire pit with your cash.
If someone loves your game enough to cover it without payment or anything from you, that's the type of UGC you want. If they go to the effort to do it just because they can, that's passion for YOUR game that others will feel when they see it. And that's contagious.
Ojalá un evento para escucharla solo a ella. 😍
Un breve resumen de mi conferencia en la @comicconmalaga sobre la evolución de los VFX desde El Señor de los Anillos hasta El Hobbit. Una experiencia inolvidable. Gracias a los asistentes y a la organización por hacerlo posible.
El manditto definitivo ☺️
Anunciado este nuevo mando de Nintendo Switch 2 oficial de Pokémon inspirado en Ditto - nintenderos.com/nintendo-swi…
Innovación es clave para crecimiento de industria videojuego.
Abrimos convocatoria IX Ayudas Innovación para Desarrollo de Videojuegos.
-Para estudios y desarrolladores independientes.
-Hasta 10.000 €
-Solicitudes abiertas hasta 2 de noviembre
aevi.org.es/premios-ayudas-a…
Mis alumnos hacen cosas tan bonitas como estas para sus presskits.
Por aquí os dejo su juego #TheApprentice para que podáis probarlo: 👇🏻
store.steampowered.com/app/4…
Hacemos unas cosas súper chulas en @SelectaPlay ☺️🩷
📷Queden dues setmanes perquè s'acabi el termini per inscriure’t al Programa de Preincubació de #GameBCN! 📷
Tens un projecte de #videojocs? No perdis aquesta oportunitat única de portar-lo al següent nivell amb mentories d'experts i accés a recursos exclusius.
📷 Inscripcions i més informació a preincubacio.gamebcn.co
Hoy me han dado una buena noticia laboral y estoy así de feliz. A ver si se confirma y os la puedo contar pronto 🥰😃


































