
Game developer working on @sharkraingame ! || Fanart is welcome!
Joined May 2020
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In the past 3 months I've been quietly working day and night on "KITFIRE". My solo deved multplayer 12v12 shooter game where you build your weapon as the match progresses. It is already in a playable state so stay tuned if you are interested in joining future play tests!
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Thanks so much to @Lin_Game_Dev for the support! ^^
This shark girl is so sweet! 🦈
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October game jam day 1. Did some custom Camera switching and dolly stuff. Oh also, Sidney is back.
Remember to wishlist Super Sami Roll 2 on Steam.
I'm terrible at promoting my own game, so please make sure to tell family and friends too 😅
Lin retweeted
I’ll be honest, I exclusively use blueprint visual scripting and depreciating will cause me to reconsider my use of UE in the future.
Visual blueprints allow me to create simple to complex systems without the worry of misspelled or case-sensitive code issues. It saves me tremendous time by avoiding tedious code typing when I can have an entire string of code done within a matter of minutes through node and data pin execution. The UE visual blueprints empower developers beyond understanding. It also provides much more accessibility to developers with educational inhibition to code learning. Visual blueprints are what I teach my high school students and they love the system so much because it made game development approachable at an early level.
@UnrealEngine please consider reverting the decision to deprecate and keep it permanent.
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
Lin retweeted
drawing @Lin_Game_Dev's sharkk
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MotorSlice is OUT NOW
- Old school parkour atmospheric game
- Climb and parry colossal bosses
- Fight construction equipment with a chainsaw
- Explore a megastructure
- Cute tomboy waifu
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⭐ THE SHARK IS FINALLY HERE ⭐
It's been months of hard work, and I hope you like it as much as I do!
The product link is in comments~
Lin retweeted
The Game Awards don’t deserve to be taken seriously because they don’t take video games seriously. From its presentation to its overvaluing of games as a “cinematic storytelling medium” it represents the pinnacle of “people ashamed to be working on games instead of movies”

























