Loïc Sharma retweeted
Flutter on Apple Watch is now open to everyone.
Standalone or companion watchOS apps, pure Flutter widgets.
Create. Run. Ship.
flutterwatch.dev
#Flutter #watchOS
Loïc Sharma retweeted
has someone recently asked you "why Flutter?"
...or maybe questioned multiplatfrom's value in the agentic era?
or been thinking about migrating?
here's a new page for that: flutter.dev/why-flutter
Loïc Sharma retweeted
for the first time ever!!!! we have a post on flutter.dev fully authored by the amazing Desktop maintainers at @Canonical.
Read all about their multi-year journey to launch the new Desktop Windowing API:
flutter.dev/blog/desktop-win…
Loïc Sharma retweeted
the moment a new iOS release is here, you don't have to think twice, Flutter supports it already. that's the magic of Flutter.
if you're interested in a peek behind the curtain at what we do to ensure that, read it all here:
flutter.dev/blog/how-flutter…
Loïc Sharma retweeted
🔔 We're back with the second episode of Notable Commits!
From framework updates to major upgrades in desktop performance and developer tooling, this July 2026 recap showcases how Google and the global Flutter community are advancing the framework together.
Loïc Sharma retweeted
If you love programming language design, don't miss this new blog post by Bob Nystrom (@munificentbob)!
He breaks down the journey of adding primary constructors to Dart 3.13, exploring syntactic sugar, and avoiding syntactic cliffs. 💙🎯
📖 dart.dev/blog/bringing-prima…
Loïc Sharma retweeted
I built this game in 15 minutes with flutter_scene and @FlutterDev, using @antigravity and Gemini 3.7! I am so impressed and inspired with the work that @algebrandon has been putting into making 3D games and apps a reality with Flutter!
If you want to see my prompts, check them in this repo here!
github.com/abdallahshaban557…
Loïc Sharma retweeted
Godot's Third Person Shooter demo, ported to Flutter Scene as a fun stress test.
Running in Flutter 3.47 on Flutter GPU and Impeller, the built-in graphics stack.
617 MiB of cooked content. 1,795,763 unique vertices, 659,079 unique triangles, 320 collision meshes, 23 punctual lights. Converted to Scene's own scene description format for AOT baking.
The lighting doesn't look as moody as the original and needs a bunch of adjusting. Way too much light spilling in from the environment map... But a pretty decent port so far!
Loïc Sharma retweeted
Replying to @FlutterDev
@FlutterDev is on fire right now! 🔥 The community is pushing the framework's boundaries in every direction. Just look at what’s happening:
@schultek_dev powering the new Flutter blog with Jaspr, Brandon taking 3D to next levels, @OrestesGaolin experimenting constantly with interop and desktop, @jezell showcasing what could be achieved with an Impeller alternative with Skia, @divyanshub024 pushing SDUI with Stac, @ABausG making home screen widgets effortless, @mkobuolys cooking Flutter powered slide decks, @ShuregDenisov leading the charge on-device AI, @LeanCodePl mastering E2E integration tests with Patrol, @VGVentures going all-in on GenUI, @ServerpodDev, @widgetbook_io, and @shorebirddev are ecosystem powerhouses, @devangelslondon @esratech Stef, @RandalSchwartz @leehack @johnwiese weekly streaming on Flutter Community YouTube channel to share knowledge 🔥
There’s so much more incredible work going on that’s hard not to miss. Let’s give kudos to all the stars 🌟
Loïc Sharma retweeted
ICYMI: The Flutter blog has a new home! You can find all the latest blog posts at flutter.dev/blog 🩵
Loïc Sharma retweeted
Loved the aesthetic of this and kept thinking about it... So I had an agent port Sakura Crossing to Flutter Scene for fun. :)
All runtime procedural generation. Just vanilla Flutter. AOT-compiled Dart. No external renderers.
Rendering at 4K 120 Hz on my Mac. Runs natively on macOS, Windows, Linux, iOS, Android, and web.
Port's open source too.
Do you create a Flutter desktop app?
The Flutter 3.47 beta switches to Impeller on macOS, Linux, Windows!
Please try the latest beta and let us know on GitHub if you find any bugs!
docs.flutter.dev/install/upg…
Loïc Sharma retweeted
Welcome to our new monthly series, Notable Commits!🔔
From framework updates to major upgrades in desktop performance and developer tooling, this recap showcases how Google and the global Flutter community are advancing the framework together.
Loïc Sharma retweeted
new new new new new new
youtube.com/watch?v=NR4F9y8u…
@AbdallahSh07 is taking @k8lovett's long running "Notable Commits" updates from GitHub (github.com/flutter/flutter/i…) and bringing them to you with a monthly video series!
Loïc Sharma retweeted
You may have seen this if you were at flutterCon last week, but this endless runner is a vanilla Flutter app. :)
Dashsurfers (...name subject to change) is a little 3D game built with Flutter Scene, running in real time at 120 fps. The rendering, the particles, the UI, all Flutter.
Loïc Sharma retweeted
Everything in this video is real-time 3D rendered in Flutter.
No forks, no platform views, no secondary graphics context.
Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more.
Get started at fscene.dev
I wrote about how to write truly high-performance C# code with Fable 5! Using BenchmarkDotNet's JIT Disassembler and hardware counters for branch misprediction measurement, with a real-world example of making MessagePack serialization 4x faster.
neuecc.medium.com/how-to-wri…
Loïc Sharma retweeted
Do you want to make sure that a Flutter upgrade doesn't break your project?
Add a script so that your tests run in the Flutter Customer Test Registry! I just did so for Flame.
These tests run with every commit to Flutter to verify that no breaking changes have been introduced.











