Lowie retweeted
Waar moeten kinderen verkoeling zoeken als de scholen nu al dicht gaan? In het zwembad van Theo Francken?
👇
Politici gaan voorbij aan het echte drama van dit hittedebat demorgen.be/ts-bfadabeb/
Lowie retweeted
New paper alert! Over the Summer, our paper titled "It all starts with a name: Mapping the terms used by researchers to describe gambling-like elements in video games" got published in @JGamblingIssues cdspress.ca/?p=10307
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Time to look back at an event that we could not discuss in detail in the hectic of end June: @LowBrdt presented a paper on the @CAGRconference in beautiful #amsterdam. ⬇️
Day 1 Review: Research session 1: Youth Gambling Behaviour and Online Influences. Talks from @LowBrdt , Edoardo Tozzi (@gambling_harms ) and @DiarmaidOCeall1 (@ESRIDublin ) #cagr2024
Lowie retweeted
Publication alert!📢
In this paper, we looked at the relationships between gambling-like elements and monetary gambling attitude, norms, intention, and behavior🎮@JGamblingIssues @gameable_youth @biekezaman @LowBrdt
doi.org/10.4309/GBVY4097
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🎁New publication for @gameable_youth : Does parents' perceived style of setting #limits to gaming matter? The interplay between profiles of parental #mediation and BIS/BAS sensitivity in problematic gaming and online #gambling 🔽
Recently, my first article of my PhD trajectory got published in Journal of Adolescence! In this thread I will (as brief as possible) explain the findings of this study. (1/x) onlinelibrary.wiley.com/doi/…
So, yes, parents can implement certain rules on gaming, but, the way in which they communicate about it may play a role. However, of course, because this study was cross-sectional and based on adolescent reports only, and as research is characterised by uncertainty, it (25/x)
would be too bold –& too soon– to start drawing strong conclusions out of our study. Moreover, it should be noted that all the effect sizes in this study were, albeit meaningful, very small. Which isn’t a drawback but an invitation to more research, something I hope to be (26/x)
contributing to in my PhD. I would like to thank my supervisor, Bart Soenens, all other co-authors ( @EvaGrosemans, Rozane De Cock, @Brunolizator @MaartvanSteen), my colleagues of the @gameable_youth project & my colleagues at @ugent for their guidance and @FWOVlaanderen. (END)
However, because this study was the first to test such interactions in the gaming context, further replication of these findings certainly is needed before drawing strong conclusions. (23/x)
when they were part of the group where parents were perceived as using both styles, while for adolescents scoring differently on BIS or BAS this association was significantly different and seemed conversely. (22/x)
Because online gaming & online gambling are increasingly interwoven, under-age gambling could be seen as another possible negative gaming consequence. (9/x)
We found that associations between online and simulated gambling & being part of the group in which parents were perceived as using both styles versus being part of the group where parents were perceived as controlling, (20/x)
Based on the diathesis-stress and differential susceptibility model, adolescents scoring higher or lower on certain personality traits (such as BIS & BAS sensitivity) can react differently on certain parental behaviors. (19/x)
One's score on BIS sensitivity indicates how much one is sensitive to (fear of) negative consequences and therefore tends to avoid things perceived as risky. One's score on BAS sensitivity reflects how sensitive one is for rewards and how impulsively one may act. (18/x)
We did these analyses to get an idea of how some parental behaviors possibly can be more or less desirable according to their child's personality. Although it's tricky to interpret such interaction effects in 280 character limited tweets, I'll give it a try. (17/x)
and those who perceived their parents as not using any restrictions at all. As a 3rd study focus, we exploratively analyzed how associations between the identified groups differed depending on scores on a questionnaire adolescents filled out on BIS & BAS sensitivity. (16/x)
We found that adolescents in the exclusively controlling group scored highest on problematic gaming. Adolescents in the autonomy-supportive group engaged significantly less frequent in online gambling compared to those in the exclusively controlling group (15/x)
and as not using much restrictions, in none of both styles. As for a 2nd aim, we looked at the associations between those groups and the risky gam(bl)ing behaviors to check how parental behaviors might be associated with adolescent gam(bl)ing behaviors. (14/x)










