Site de l'association Ludoscience dont l'objectif est l'étude des jeux vidéo et du Serious Game.

France
Joined June 2010
My game Dangerous Demolition is getting a physical release for #Colecovision and #SG1000! The game is published by Electric Adventures and you can get it here: electricadventures.net/shop#… (SG-1000) electricadventures.net/?page… cc @timeextension64 @Indie_RetroNEWS @brewotakumag @merman1974
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Talk about a tower of power! Must be at least 128 bits of power right there.
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Guys, our #neogeo #AES games #cyborgforce and #captainbarrel are back in stock at @JAPANGAMEONLINE and @StoneAgeGamer 🔥I also have a few copies myself, as well as some #MVS kits, so feel free to PM me to grab one! 🍺
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Here is a beta version of my upcoming 3D racing game for the #Atari #Jaguar Downtown Dash. It will be released on October 31st for the #JagJam26 but you can play the beta version right now from my Patreon page: patreon.com/drludos/posts/be… cc @brewotakumag @Indie_RetroNEWS @assomo5
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ソースとアーキテクチャを公開しますねー ※未公開のエミュレーション基盤に依存するため、単体では実行できません。 エミュレーション側も対応必要なので、これだけだと動きません。ご注意。 github.com/shioken/Horizon8
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NESの標準PPUで、山岳飛行を描く技術デモ。 6502が視点を制御し、独自の仮想マッパーが高さマップから地形をリアルタイム生成。 256×240・約30fpsで飛行します。
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Four Atari EXCLUSIVES on @zeropagehomebre today including two WORLD PREMIERES! NEW MV Sports, Keystone Koppers & Wilf all from @MuddyVision_uk plus I, EYE for 7800! WATCH LIVE @ 12PM PT / 3PM ET / 7PM GMT twitch.tv/zeropagehomebrew
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Atari VCS might be going offline but the Atari Jaguar is going ONLINE! 🔥
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Yo, #SNES-ers. Forgot about #ProjectTEMPEST? Thought #Zalyria took over? Well, fat chance. • Thunder Cannon now implemented • HUD now overlaps the background • Stage 3 visuals totally revamped • Giant enemy crabs! #SNESdev #STG #RicohSuave #16bit #Indiedev #SuperNintendo
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We've added ten new games to the AtariAge Store that debuted at this year's Portland Retro Gaming Expo! These new games for the Atari 2600, 7800, Jaguar, and ColecoVIsion were crafted with love by members of the classic gaming community! Learn more at store.atariage.com/collectio…
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Escape 2049 for the #SegaGenesis #Megadrive have dropped price to $15 get it now: orionsoft.itch.io/escape2049
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Ultra Street Fighter II backported to CPS2! Play the Switch edition as an arcade game l, 20 fighters including Evil Ryu, Violent Ken & Akuma on select, Ultra title/intro, stages and music options. Supports MAME, HBMAME & MiSTer. RC. Bring your own files. Grab the kit (in reply) STREAMLINED: DROP YOUR FILES IN THE BUILDER AND GET THE BACKPORT! Thanks @NEONBitchi #StreetFighter #USF2 #CPS2 #Arcade #MiSTerFPGA #FightingGames
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Could this be the start of something... SUPER? #snesdev
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Sonic the Hedgehog 2 AGA for the Amiga 1200 & 4000 (CodyJarrett/2026). I'm speechless, not only this runs in 320 with parallax (notoriously difficult on Amiga at all, as it usually results in 304 or 288 horizontal res) but also does the score overlay which is hard (Amiga lacks a dedicated OSD layer found in 16-bit consoles). Ofc it's vibe-coded, but credit where credit is due: this is a massive project that won't exist otherwise. More info: eab.abime.net/showthread.php…
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Mon mini stand durant la RGC 2026 😎 @assoRGC
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30 years ago my game The Adventures of Lomax for the PS1 was release this day the 22th of October 1996 in the US. Great memories developing this with just 2 team members. Me doing all the artwork, game-design and world editing. Erwin Kloibhofer coding the game and editor. Time flies!
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L'un des vestiges retrouvés après les manifs du #17octobre... #Zelda #TheLegendOfZelda #ZeldaOOT
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Opus 5.5 can generate animated pixel art entirely through code This was made with Claude PXL, a skill that lets models like Opus 5.5, Astra and Sol 6.1 create pixel art without diffusion models or dedicated pixel-art generators. It now supports: > multi-layer parallax > vanishing points > true perspective > animated pixel art > editing existing assets with tool calls So instead of generating a flat sprite and stopping there, the model can work more like it’s using Aseprite or Pixelorama programmatically. That makes pixel-art workflows a lot more interesting for agents, because they can both create and edit assets inside the same pipeline.
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En préparation, pour les Tle #NSI (et peut être les 1re #NSI) qui vont faire la Nuit du Code (ou pas), une première série de six fiches "#IA et jeux vidéo". "L’objectif de ces six fiches est de découvrir les bases de l’IA du simple seuil de décision au réseau de neurones"
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