Lumpy retweeted
Look Outside on Nintendo Switch 2.
Look Outside on Nintendo Switch.
Look Outside on PlayStation 5.
Look Outside on PlayStation 4.
All on October 30.
🪟 👀
Lumpy retweeted
Patch Notes:
- each trophy now has a unique flip game (beautiful 3D art from @userIands)
- the final boss on the special route is faster
- the special route has some bets changed in order to make it more difficult
- NEW jump scare by @LumpyTouch
Lumpy retweeted
Hi @TeamYouTube.
My channel was suddenly demonetized after over 11 years of creating videos. I do not make or target my videos at children.
Please have a human being correct this mistake.
had the sudden realization today that I've become someone who reacts to almost every message with a thumbs up emoji, the unc curse got to me it seems
Lumpy retweeted
I just released my Cute & Cozy UI SFX Pack! 200+ satisfying, cute and well, cozy sounds. 💜
Free and full version available on itch! 🔊
Use them however you like and get creative!! 🎶
I can't wait to see the wonderful creations people make with these!!
Since I had so many creators follow me recently imma do one of these posts again
Zelda Randomizers, Drunk Mario Party, Lethal Company/Peak, COOP mods of older games
If any of these sound neat, hit me up if you're a moot, if you aren't drop a clip of your stream so I can get a vibe, or just lemme know if you'd be down to collab
Bonus points if you're over 30 cuz I need more friends that understand my awesome early simpsons references and don't use words that confuse and scare me
(Also please note i wont be able to reach out to everyone i normally only reach out to a handful at once)
Been thinking a lot about Gameboy homebrew lately... how hard is it to make things in gbstudio? Curious to know what advice anyone who's used it would give.
Thinkin it might be a cool thing to mess around with on the side!
Depends on the complexity of what you'd like to do. A basic top-down style walking sim is quite straightforward. The default platformer template is quite decent too. Soon as you start adding more complex systems or enemy behavior it's pretty hard imo.

























