Sweden
Joined September 2009
It's quite ridiclous that @Google has one of the best image generators but despite paying for Ultra I can not use its full capability inside @antigravity and it's comic book style is locked to some default ugly comic book style so I have to pay for another image generator.
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Artstation: artstation.com/artwork/BakBq… With the great people at Tuatara and The Coalition Studio I got the oppertunity to work on things in Gears of War: E-Day. Here is small sliver of that work on ArtStation! It was a blast to work together with old friends and make some new ones.
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$RIVN seems to have pulled out last minute from Swedish #eCarExpo. I am starting to doubt they have a future in Europe with the market soon going to be flooded by Chinese off-roaders like Denza B5 etc. Once R2 come here it's tech will be outdated and expensive
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There is a higher quality version on YouTube here: youtu.be/KPqP6p7bNu8?si=zPeA…
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Magnus Larsson retweeted
Type V: 10⁵⁶W🎆
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Magnus Larsson retweeted
.@MagnusL3D showcased thick smoke simulations created with ZibraVDB and Houdini. Simple assets turned into a whole scene: 80.lv/articles/thick-smoke-s…
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Learning how the #ZibraVDB compression deals with density values over 1, which does happen a lot when simulating in #HoudiniFX with #AxiomSolver and by adjusting for that before exporting I manage to get more detail out to be able to do dense thick smoke. #Zibra #SideFX #UE
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A cutscene-ish setup. Axiom Solver in Houdini, Exported as ZibraVDB's to Unreal and running realtime on my 3070 Ti. There is a 4K version on Youtube here: youtube.com/watch?v=3gNAbCnx… #ZibraVDB #SideFX #HoudiniFX #AxiomSolver #Niagara #Unreal @80Level
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I put a 4K high fps version of this on youtube. Not sure about the video quality here. And there is some more info there. youtube.com/watch?v=Pd2U8JwL… This is some test setups I have done with ZibraVDBs in Unreal. #zibravdb #zibra #houdinifx #sidefx #sidefxhoudini #axiomsolver
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This is some sort "chain lightning" setup I build (since I always wanted to work on a aRPG anyway) testing the new Ai compressed ZibraVDB in Houdini/Unreal. Simulated with Axiom Solver in Houdini and such. #unreal #axiomsolver #zibravdb #volumetrics #simulation #sidefx #houdini
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Worked together with other great people to manage to get my favorite streamer @CohhCarnage to drop his jaw 2 games in a row now.
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Boss fight in the clouds ☁️. Happy cloudy Halloween 🎃 ! Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin. fab.com/listings/2cc1bd5a-40…
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Working on getting some polish on this turd. Enemie animations done with VAT - sampled at 60fps. Powered by #ue5 and @ajmmerten's amazing #flecs API. Gibs are generated with a custom Houdini tool i'll expand on later, maybe. :) #indiedev #indiegames #screenshotsaturday
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A thousand wishlist?! Seriously? No way 🎉🎉🎉 In less than 2 weeks as well. I am baffled, humbled and so happy! Thank you everyone
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We're adding cliffs to the game, yes you can push the enemies into the abyss. Added hidden bonus, my colleagues says "nice" in the video 😂
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Magnus Larsson retweeted
It's finally happening! After a long development and a lot of lessons learned, our first game, Breachway, launches into Early Access tomorrow! 🚀
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