It's quite ridiclous that @Google has one of the best image generators but despite paying for Ultra I can not use its full capability inside @antigravity and it's comic book style is locked to some default ugly comic book style so I have to pay for another image generator.
Artstation: artstation.com/artwork/BakBq…
With the great people at Tuatara and The Coalition Studio I got the oppertunity to work on things in Gears of War: E-Day. Here is small sliver of that work on ArtStation! It was a blast to work together with old friends and make some new ones.
A little bit fun with @sidefxhoudini #Houdini and #AxiomSolver that I did. #houdinifx #vfx #vfxartist #simulation
There is a higher quality version on YouTube here:
youtu.be/KPqP6p7bNu8?si=zPeA…
Indiana Jones the Great Circle - Icicle Tool via @artstationhq artstation.com/artwork/RKOyg…
Magnus Larsson retweeted
.@MagnusL3D showcased thick smoke simulations created with ZibraVDB and Houdini.
Simple assets turned into a whole scene: 80.lv/articles/thick-smoke-s…
Learning how the #ZibraVDB compression deals with density values over 1, which does happen a lot when simulating in #HoudiniFX with #AxiomSolver and by adjusting for that before exporting I manage to get more detail out to be able to do dense thick smoke.
#Zibra #SideFX #UE
A cutscene-ish setup. Axiom Solver in Houdini, Exported as ZibraVDB's to Unreal and running realtime on my 3070 Ti. There is a 4K version on Youtube here: youtube.com/watch?v=3gNAbCnx…
#ZibraVDB #SideFX #HoudiniFX #AxiomSolver #Niagara #Unreal @80Level
I put a 4K high fps version of this on youtube. Not sure about the video quality here. And there is some more info there.
youtube.com/watch?v=Pd2U8JwL…
This is some test setups I have done with ZibraVDBs in Unreal.
#zibravdb #zibra #houdinifx #sidefx #sidefxhoudini #axiomsolver
This is some sort "chain lightning" setup I build (since I always wanted to work on a aRPG anyway) testing the new Ai compressed ZibraVDB in Houdini/Unreal. Simulated with Axiom Solver in Houdini and such.
#unreal #axiomsolver #zibravdb #volumetrics #simulation #sidefx #houdini
Worked together with other great people to manage to get my favorite streamer @CohhCarnage to drop his jaw 2 games in a row now.
Magnus Larsson retweeted
Boss fight in the clouds ☁️.
Happy cloudy Halloween 🎃 !
Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
fab.com/listings/2cc1bd5a-40…
Magnus Larsson retweeted
Working on getting some polish on this turd. Enemie animations done with VAT - sampled at 60fps. Powered by #ue5 and @ajmmerten's amazing #flecs API.
Gibs are generated with a custom Houdini tool i'll expand on later, maybe. :) #indiedev #indiegames #screenshotsaturday
See this Instagram video by @magnusl3d instagram.com/reel/DAvhst9N-…
Magnus Larsson retweeted
A thousand wishlist?! Seriously? No way 🎉🎉🎉
In less than 2 weeks as well.
I am baffled, humbled and so happy!
Thank you everyone
Magnus Larsson retweeted
We're adding cliffs to the game, yes you can push the enemies into the abyss.
Added hidden bonus, my colleagues says "nice" in the video 😂








