MAIN EVENT: Wrestling Manager is an upcoming wrestling promotion management game

Wales, United Kingdom
Joined October 2020
Welcome to the Main EventπŸ‘Š We massively appreciate any support we receive, so like and RT, and visit the links above! πŸ”₯ Support us on Patreon: patreon.com/maineventgame Wishlist us on Steam: store.steampowered.com/app/2… Learn more on our website: maineventgame.com
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In the world of wrestling, the most important decisions happen in the production office. What will you do? ft. @bethebooker_
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I may as well quit, it ain't getting better than this
WE’RE MAKING A VIDEO GAME! Introducing β€œNAW MERCY”! A retro-style arcade wrestling fighting game featuring your favorite NAW characters and more! πŸ”₯ Beta version coming soon, exclusively for our Patreon supporters! πŸ‘‰ Patreon.com/NearlyWrestling
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I’ve been experimenting with the markless motion capture setup for Main Event, and have been coming out with purely awesome results. To simply know that we can use footage from our own talent to really show what they can do in the game is nothing short of awesome!
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Safe to say, this is purely a briscoe promo I found online to experiment with. Footage we will be using now that we know this works well will be purely from our own stuff! 🀘
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I think we should start looking for a social media guy πŸ€”
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Sometimes, the greatest decisions are made during the moment...
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Here’s a quick unfiltered dev update. I’ve decided to take advantage of Metahuman Crowds to bring audiences to life in Main Event...
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The crowd system in Main Event will allow for dynamic reactions and states based on the mood of the crowd. If they’re bored, they’ll look around, chat and even go on their phone. Whereas a good show will have them out of their seats
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What’s going to be cool is when we start bringing in custom signs, merch, and facial expressions on the audience
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One cool thing about MHC is that there’s currently 1000+ in this arena, and the LODs allow you to get stunning details up close, whilst maintaining high performance at a distance…
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The work that @dotGrix is putting in is absolutely incredible. Already this project is shaping up to be huge. The wrestling game world has its eyes on you, good luck bud! 🀘πŸ’ͺ
This took a lot of work. There is still a lot of tweaking to do and it's filled with placeholder animations as usual. But, this is a full IK rope feedback solver (cholesky factor based) with contact evaluation, this is all Chaos physics still. #indiedev #ue5
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This was not something I expected to see this evening. It was so inspiring to see a UK wrestling dev get so much success, and damn this news just kicked me in the gut. Really feel for the UPW devs, supporters and community right now ❀️🫑
Years after raising $83,000 on Kickstarter and more on Patreon, Ultra Pro Wrestling still has no released game. My investigation has uncovered unpaid work, missing builds, extracted animation data, a suspended trademark application, and a CEO with a bigoted past. insider-gaming.com/problems-…
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Main Event: Wrestling Manager πŸ‘Š retweeted
Now is the time to put out games indie devs... we all see that companies like Sony and Microsoft and Nintendo are screwing up royally. Now is the time to make your move. They are losing the trust and loyalty of their customers. Make it count. @clemmygames @indiefighting
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So I've been experimenting with a new feature, and as a part of that, we have camera cuts. πŸ€” VERY WIP but it's shaping up nicely.
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In light of recent news, here’s the kind of style we’re going for with the new direction. πŸ‘€
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Hey everyone, bit of an announcement! Firstly, I want to apologise about the massive radio silence since playtests. To be honest, it’s been a mix of a few components involved. To getting a dream job, and an internal private playtest period there’s not been MUCH to report...
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I hope you guys can understand, and I look forward to showing you what main event can really be. Any questions whatsoever, please shoot them my way. I’ll try to be more active here πŸ’– See you in the ring πŸ‘Š
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