Senior Character Artist. I live for 2D / 3D. Maya main. https://xitter.cf/t.co/I0fgvUFPyN Anatomy Books Affiliate: https://xitter.cf/t.co/r9690kfSSe

Toronto & Montreal, Canada
Joined June 2017
Killing Mass Effect is so shortsighted. Sounds like it was an absolutely stacked roster trying to recreate the old magic. It’s not even a franchise than can ever die with the amount of fan love for it. We were robbed.
Replying to @nbsparth
Knowing that this work will never see the light of day is truly heartbreaking. We were good at this. We really were. I’m thinking about the team, the talent, what we could have achieved.
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Sad day man. Mass Effect 2 in Canadian winter and skipping class to play is a core memory for me. RIP Bioware
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It's ready. CGE Sculpt 1.7.6 brings incredible sculpting power to Maya! Best version so far. Really proud to have contributed feedback to get the app to this point. It's friggin awesome.
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Today's CGE Sculpt Tool update (v1.5.1) allows sculpting while in Arnold live GPU viewport! Soo cool man, I already love Maya and this is just making it so much more fun.
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Incredible Maya sculpting plugin and dev. Morteza is a beast and has been putting in updates like lightning. CGE sculpt is definitely going to be part of my work flow.
For the last 15 years, I've been building tools for Maya. About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that. But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya. This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow. And this is just the beginning! cgelementary.gumroad.com/l/C…
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Always thought this Diablo cinematic character model captured the 90s Blizz StarCraft vibe
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not panicking yet, but there is a StarCraft vibe to protect
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I spent the night testing this new Maya sculpting plugin. It has the potential to be very strong and the missing piece for Maya users. I found and reported some critical bugs that need addressing though but I am hopeful this gets resolved because it could be game changing!
CGElementary @CgMort just released CGE Sculpting Tool a Maya sculpting plugin. Honestly this is super robust, its has radial symmetry and even cloth brushes. Its like having Zbrush inside Maya. #maya3d #mayaplugin #autodeskmaya #3dsculpting cgelementary.gumroad.com/l/C…
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I'm shattered. Jurassic Park was the 2nd movie I ever went to. Even as a little kid I recognized that Dr. Grant was a hero and this scene is where I learned about selflessness. Stayed with me my whole life. Rest in peace Sam Neil♥️
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Jeremy Canton retweeted
First look at a custom eye shader I have been building for Maya's viewport. Real time, one shader, one single geometry, multiple presets, infinite customization. More coming soon... #eyeshader, #autodeskmaya, #3dcharacters, #characterart, #stylizedcharacter
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Happy Marathon Launch Day! I haven't played a Bungie game since Halo: Reach (16 YEARS ago!) and I am stoked to discover the mysteries of Tau Ceti IV. Here's a little Glitch/Vandal fan art WIP
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Marathon is one of the best sci-fis I’ve ever seen. Insanely cool lore and the space horror tone is fantastic. It took time to figure out if I liked the game itself, but 12 HRS in and I’ve decided it’s a banger. Bungie cooked here. The art style serves a purpose. I’ll make a vid.
We had such an embarrassment of riches when it comes to motion graphics on this project. @raoulmarks and @antibodytv and Bungies very own @elliottgray and the entire UI visual design team to name a few
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It's so inspiring to me when big studios go quiet then show you what they've been cooking this whole time. Blizz just crushed it today with the Overwatch drop. Sick art.
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The YYZ Halftone Shader for Maya (Arnold & MaterialX) is available now. Check it out @Gumroad. This is a live project that will have continual updates as LookdevX develops, also pretty fun to play with and looks pretty cool! maniakra.gumroad.com/l/YYZ_S…
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A brief overview of my new procedural halftone shader, built in Maya LookdevX with Arnold + MaterialX nodes. This build is not software agnostic as there are some key Arnold nodes that it depends on. I learned a massive amount and tried to push LookdevX to the limit.
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Just sharing the result of what was demonstrated in the video to bypass the video compression.
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Finally some Halo fan art on the internet
A work in progress turntable of my Type 25 directed energy pistol asset. I have more of those on my Artstation ! artstation.com/vividtex Like it or not, this weapon is probably responsible for most of humanity's ground forces demise.
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