Super Mario Flashback (@MarioFlashback) header
Super Mario Flashback (@MarioFlashback) profile picture

Super Mario Flashback, an UNOFFICIAL Mario fangame that tries to combine gameplay styles of 2D and 3D Mario games. | Main Developer: @MorsGames

Joined January 2016
It's been a long time since any updates happened on the game, I know In short: The game on a hiatus while I'm busy with other projects If you guys want to keep up with me, whether if it's for potential Flashback stuff, or my other projects, I'm on the other site as well!
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We have reached out to everyone who has been chosen for the artist applications, and will be announcing the results pretty soon! Have a cactus until then.
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We are currently looking for some help with the game's sprites! If you think you can help us, you can apply from the link below! The details are included in the form. forms.gle/DsmZrskseEDDVKGHA
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Happy MAR10 Day everyone! Here are some features we have been messing around with for the next demo. #gamedev #MAR10 #MARIODay
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We just released a minor-ish QoL update for the game, featuring bug fixes, some minor "bonus" features, as well as physics and level design tweaks. Download it from our site: flashback.mors-games.com/
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Replying to @FalconM07
No, you should be downloading the SAGE 2020 version.
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Over 10 thousand followers! This is insane, I'd never think that this many people, on Twitter alone, would want to follow the project actively. Thank you guys so much!
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Finally, a new demo of Super Mario Flashback is out! There's a total of 7 Power Stars and 3 Green Stars to collect in this demo. Maybe there's something special for getting all 3 Green Stars too. :) #gamedev #pixelart #fangame Download: flashback.mors-games.com/
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Here's also a teaser for the bonus level, which gets unlocked if you collect all 3 Green Stars in the demo!
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Just submitted the demo to @SAGExpo, which will go live on the 5th of September! There will be a total of 7 Power Stars and 3 Green Stars to collect in the demo.
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Here's a bit more detail about the whole situation. And to clarify, I'm fine with going with the "rushing it" option, that's what I was going to before actually giving it a serious thought about whether if that would be a good idea or not.
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HEY GUYS, we are currently looking for more pixel artists for the game, mainly for the backgrounds! More information is included within the form. forms.gle/nib4VeMtN3mMS6S3A
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That was one of the reasons why the game ran poorly on older computers, it was heavy on CPU. Well, I've managed to optimize it, so expect the next demo to have better performance, especially on older PCs.😎
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This saves time when making the levels and saves me from something I hate doing, but it's also very unoptimized. Not only it adds extra loading time but it also slows the game down since there are a billion of those collision objects.
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This week's update is another music track, one for the game's map screen. Composed by @_melonadem. You can also listen to it from here: youtu.be/K5JEsaeSO2s
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youtu.be/K5JEsaeSO2s This week's update video will go live in 6 hours. It's another new music track, I'll only say this much.
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