🔸GameDev and pixel artist working on 'Tamamon', the monster taming game of my dreams! 🔸DM me if you want to join the project! 🔸Software engineer 🔸🇵🇱🇩🇪

Deutschland
Joined August 2014
Hi #PortfolioDay I am a guy working on the monster taming game of my dreams :)
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I FINALLY replaced the debug boulder + rock for crafting with proper items. Now there are metal and quartz deposits and flowers. Metal + quartz = disk, and a disk + pigment = colored disk! It's feeling more like an actual game day by day 😄 What do you think? #pixelart #indiedev
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I recently added a feature that I think is important for an exploration-first gameplay: Experience for overworld catching + exp share. This way you're not forced to grind battles if you don't want and I can still add tough boss monsters. What do you think? #indiedev #pixelart
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Blue Mario is having a rough day... #MonCraft
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For a long time I didn't know how to handle ring outs in my monster taming game. Previously they resulted in an instant faint. Now ring outs force you to switch while your opponent gets to re-position and move first in the next round. What do you think? :) #pixelart #indiegame
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Today I added differently colored taming disks to Tamamon. They're purely cosmetic, so you can use whichever ones you like best! The catch rate is influenced only by the berries you feed wild Tamamon beforehand. I already have a lot of disk designs planned ✨ #pixelart #indiedev
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Hi hi, I’m alive 😅 I’ve been grinding on the demo. I’m targeting this summer/fall. Here’s a quick look at something I added recently: a hotbar for quick swaps between party members, moves, and items. I’ll be sharing more soon :)
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More updates from prototype-greybox-land ⬜: I added a Korok-style micro puzzle system to my monster taming game :) Completing the puzzle earns mysterious feathers which can be spend to increase your critical catch rate. Here's a look. What do you think? #screenshotsaturday
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I'm currently in gray-box land, prototyping the demo’s first area. 🚧 Mini-puzzle: four lit torches open the temple. 🔥 I realized there are tons of ways to implement this in #GodotEngine. Godot devs: how would you code it? Curious to know! #indiegame #pixelart
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Hi :) Quick Tamamon update ✨ I've added: - a swimming dash 🌊 - a climbing dash 🧗 - hopping of climbable terrain I hope that this will allow for more interesting and engaging climbing and swimming sections. Please let me know what you think! #indiegame #pixelart
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It always annoyed me how items would simply hop on water like on a hard surface so I added some simple buoyancy physics. Does the effect look convincing enough for now? Please let me know! :) #indiegame #pixelart
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I always struggle to decide how much time to spend on making the game look nice for you guys so I created this basic prototyping tileset to test out and share level ideas. Please give me feedback! Does it look presentable enough to convey the vibe of my game? #screenshotsaturday
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Twitter I need your help! After a break from my dream monster taming game I decided to pivot from a mobile platform release and instead focus on a PC release. I already ported all the controls over to mouse and keyboard. How do you like the resolution and aspect ratio so far?
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[EARLY PROTOTYPE FOOTAGE] This is the last interaction before the player leaves the tutorial cave they fell into at the start of the game :) Next I would like to polish this prototype with nice pixel art, music and sound effects so I can release it as a demo :) #gamedev #pixelart
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[EARLY PROTOTYPE FOOTAGE] I've been finishing the taming tutorial lately. I think functionally it's done but I'm worried it might be a bit text-heavy. What do you think? Please let me know! :) #pixelart #gamedev #indiegame
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[EARLY PROTOTYPE FOOTAGE] I just finished designing the flow of the battle tutorial to teach the player all the fundamentals of Tamamon battles. How do you like it? Please tell me! #pixelart #indiegame #gamedev
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[EARLY PROTOTYPE FOOTAGE] I just finished designing the flow of the battle tutorial to teach the player all the fundamentals of Tamamon battles. How do you like it? Please tell me! #pixelart #indiegame #gamedev
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[EARLY PROTOTYPE FOOTAGE] At the beginning of the game, the professor want's to show you some ancient writings. It's the precursor to an accident which starts off your adventure :) Do you think the glyphs are to small? Let me know! #pixelart #gamedev #indiedev
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