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Design & Engineering (feed dormant since 2018)

London
Joined January 2010
Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)Photo by V (@MarkVatsel)
As augmented reality grows in importance, #AR experts share their tips on coding for it. Our Creative Director, @MarkVatsel and @MaciejZasada, our Technical Director, give pro tips on coding for AR on Creative Bolq. Read the article here πŸ‘‰ bit.ly/3gB3FQI
HEY LOOK! that game I’ve been making for the past few years with @mike_robbo is coming out soon and @adultswimgames are publishing it! teapaw.org/adultswimgames/status/…
We’re proud to announce Pool Panic - the world’s least realistic pool simulator. Come play with our balls this spring.
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People on tubes reading nonsense
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Adding menacing particles to the menu where you accuse someone of being a werewolf πŸ”ͺπŸ”ͺπŸ”ͺ
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#WerewolvesGame design for the Hunter role (Villagers Team): The hunter gets to kill 1 person before they die.
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One half museum bust one half drunken flight. What does this combo even mean – at Hackney, London
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Hi! I'm Mark and I draw, code (C# & Unity, mostly) and make video games. </pinned_tweet>
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Count role art for our werewolf game #screenshotsaturday
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More UI designs for our mobile version of the Werewolves game
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Trying to get an entire row of commuters before they move – at Hackney, London
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More sneaky drawings of people on public transport – at Hackney, London
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– at Hackney, London
Making a mobile version of the werewolf game. WIP: need to animate the leaves #indiedev #gamedev
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Such graceful grip
Bangers in Berlin – at Hackney, London
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– at City of London, London
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I'll never fogive myself for misspelling disillusioned.