
Game Director for @PDXVictoria at @Pdx_Dev_Studio
Joined October 2013
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The holidays are over and we're starting up @PDXVictoria dev diaries again this week to talk about all the fixes, improvements and changes that upcoming 1.2 patch will bring. To tidy you over until then, here's a teaser of the new and more condensed trade routes interface in 1.2!
In patch 1.1 for @PDXVictoria, Pondicherry no longer starts the game as a functioning Treaty Port, as Treaty Ports will now only work against markets controlled by a lower-ranked power. If you want a backdoor into the British Market, you'll have to take them down a peg first!
It's teaser time again! One of the things we're looking at in upcoming @PDXVictoria patches is balancing cultural/religious tolerance laws by having more restrictive laws increase the loyalty of accepted pops, so there is an actual trade-off involved.
With @PDXVictoria now released, the team is hard at work fixing bugs and addressing your feedback. One of the first mechanics we're tweaking is Legitimacy, increasing its impact and making it so share of votes in government matters far more, especially with more democratic laws.
So I guess we’re releasing @PDXVictoria today, huh?
Thank you @producerjohan for trusting me with @PDXVictoria, it’s been a hell of a ride and part of me still can’t believe we're releasing tomorrow. Incredibly excited for it!
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QA are an absolutely crucial and often grossly undervalued part of game development - and frequently some of my absolutely favorite people to work with. You should read this dev diary!
Paul joins us again this week, this time with a delve into QA for Victoria 3! Read it here: pdxint.at/3VhJah3
Dealing with a wretched cold for the last couple weeks has at least led to one good thing: I finally gave in to the British Paradox Tea Lobby and bought a big box of Yorkshire Tea. It's lovely stuff.
Just finished writing the draft for this week's @PDXVictoria AI dev diary. It's... wordy.
Just wrapped up the last big pass on Diplomatic Play AI for the release of @PDXVictoria and I have to say that it's a lot more rude now :(
PDXCON 2022 was just awesome. Thank you everyone for being there, for playing @PDXVictoria and for sharing your thoughts and excitement with me. Hope you all had as good a time as I did!
I regret to report that Belgium has now been taught not to send all its armies on a glorious naval invasion of St. Petersburg while Brussels is in the process of being captured.
Had an absolute blast streaming @PDXVictoria today! There’s some work left to do before we release but I'm really looking forward to letting you all play it - it’s certainly been a long time coming!
It's finally @PDXVictoria stream day! I've been missing streaming ever since I changed projects from Stellaris.
Victorians! Watch us play Victoria 3 live tomorrow, on our Twitch Channel: twitch.tv/paradoxinteractive
Another balancing change we did recently in @PDXVictoria is to replace almost all 'base' state infrastructure with Infrastructure generated from Pops. This means that to properly develop the frontier, you first have to attract people there - or build some railroads!
More pops, more problems. You may think China's huge population in @PDXVictoria means near-infinite tax revenue - and you'd be right, if it weren't for Taxation Capacity. Despite the largest bureaucracy in the world, Qing can only collect a fraction of that revenue in 1836.
Oh yeah, I'm fully aware! It's mostly just funny that we end up recreating these sort of little real life 'inefficiencies' without meaning to. In a similar vein, government workers in Victoria 3 have to pay taxes on the money they're paid by the government.
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Today in developing a society building game: Making pops that receive wage subsidies from the government pay income tax on those subsidies, as otherwise they could end up making more money from a lower wage.
If Prussia just feels too easy, you could always try unifying Germany in @PDXVictoria as the senior Hohenzollern line instead. While not the absolutely smallest of the German states, it's certainly down there - and starts as a Puppet of Prussia, to boot.
The Sikh Empire might be one of the most interesting countries to play in @PDXVictoria. You start with a large population, a powerful army and immense potential for agriculture - but also landlocked, with few industrial resources and an expansive British India at your doorstep.












