Massack (@Massack_Gaming) header
Massack (@Massack_Gaming) profile picture

I'm a gamer and roleplayer who enjoys rpgs and MMOs as well as discussing gaming topics.

Joined September 2013
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with the halloween quests done again (it was nice to revisit them) Back to waiting for word from my faction handler... one day, maybe.
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I miss events like The Secret Worlds holiday events. Every year they would build a story line to tell, have a multi step quest to work your way through with a satisfying resolution. Compared to modern events where it's "log in every day, do this repetitive thing, get biscuit."
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In the shadow of the Trinary, who will you become? EVE Frontier: a space survival simulation, revealed today. Watch the Teaser Trailer now: bit.ly/3Xl5Rmi Learn more and register for the PHASE IV playtest (starts Sept 27) evefrontier.com #EVEFrontier
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Something I will never understand: Players knowingly using exploits for a significant advantage in MMOs and then acting outraged when bans happen. Do they really believe "because I can" is enough moral justification for any action to avoid consequences? truly scary...
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Working on another write up and possibly a youtube vid about @PlayPaxDei early access... The quick and dirty tldr: The game is a fantastic base to start! they are getting a ton of feedback and while I hope they listen to the good stuff, I also hope they have a solid vision.
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How do I approach the situation of "hey i know every group in the game runs loot in a combined, the guild makes us the stuff with what we help load into the stores, way but I need an individual split because i don't take from the guild stores" without sounding like a huge P.I.T.A
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and like... i realize i'm being a bit of a pain in the ass by wanting to do everything myself, but I really don't find any fun in someone just handing me the best gear in the game. I need to earn it and craft it myself. So here is the question:
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Then when we get to the end, they will pass the loot around, but just to give people the recipes from picking up the items with the expectation that you are going to give it back and they'll put it in the guild stockpile to be crafted with by their crafters.
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They will pass around the "junk" that they don't deem valuable enough to keep (usually anything you can find outside of the dungeon that isn't super rare) for people to take. At the start they usually say something like "we'll deal with passing around the loot at the end"
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That said, the couple runs i've gone on with either my guild or some guilds i'm friendly with (which is more common) usually don't even consider a individual split because of how they operate. Instead they have one or two master looters who should be the only ones looting.
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Thus enters my problem, I will go out to do dungeons with my guild or some clans I'm friendly with in hopes of getting some of the rare materials and the occasional boss loot crafting item for my own stockpile. You know, what i'm used to in MMOs...
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this is because it's much more efficient and you can get to higher end gear faster, something i don't particularly care about or like. I don't like rushing through games to end game, i like to work my way up and feel i'm constantly achieving new heights.
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While I like group content and exploring dungeons with friends and everything, I also prefer to craft and make my own gear and have been working on all crafts simultaneously. Which is counter to the community approach which one char per guild power levels each craft (sometimes 2)
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Usually every guild will have "main crafters" for each craft and if someone needs something they just ask when a crafter is on. Now, some of the best materials drop from content requiring group play (like most mmos). Gems, Rare metals, and parts for magical items.
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Alright so I kinda have a weird MMO social question. In @PlayPaxDei all the loot is crafting materials, you almost never get straight up items which I like a lot. That said, the community has kinda fallen into a pattern of your clan has a stockpile, and the crafters use it.
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as any update on this, @Target had me explain what happened 3 times to 3 different people, then had me send them video of opening one that I hadn't touched yet from it's original packaging that they sent it in to prove the issue, then said screw me that sucks, call pokemon. 10/10
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Do others find these kinda things fun? subverting the obvious way something would play with these technicalities?
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"well yeah, my move said this pokemon can't attack on it's next turn ofter using it, but they went to the bench then came back out. So I'm allowed" "yeah it says i can only use this ability once per turn but then i move it to my hand and then played it again immediately"
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Then when you get into the more competitive scene you realize there are all these "secret rules" that competitive games like to majorly capitalize on that don't even make a ton of sense from a game perspective.
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I think one of my favorite things about pokemon tcg is how straightforward and uncomplicated most of the rules are. 1 energy attach per turn. Once you attack, your turn ends. First person to take all 6 prize cards win. the rules fit in a pocket sized fold out. but....
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